Player Matchup

Horus
Horus
AGodNamedJae
Horus
Level 109
God Stats
6W - 5L
1,652 SR
Queue Stats
85W - 96L
1,476 Elo+
Solo
Ishtar
Ishtar
Sir Kazumii
Ishtar
Level 104
God Stats
13W - 5L
1,769 SR
Queue Stats
143W - 124L
1,594 Elo+
Party 2
Janus
Janus
Sir Salazar
Janus
Level 137
God Stats
2W - 5L
1,446 SR
Queue Stats
135W - 110L
1,609 Elo+
Party 2
Team Averages
Level 117
1,622 SR
1,560 Elo+

VS

Team Averages
Level 89
1,670 SR
1,658 Elo+
Ymir
Ymir
Murder875
Ymir
Level 2
God Stats
56W - 45L
1,500 SR
Queue Stats
120W - 108L
1,500 Elo+
Party 1
Fenrir
Fenrir
SOB221
Fenrir
Level 145
God Stats
3W - 2L
1,761 SR
Queue Stats
123W - 109L
1,897 Elo+
Party 1
Baron Samedi
Baron Samedi
mantthew
Baron Samedi
Level 119
God Stats
31W - 13L
1,749 SR
Queue Stats
299W - 243L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 8
11,138
655
11,605
24,964
27,988
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
16
7 / 6 / 5
11,761
692
20,419
17,370
9,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 8 / 7
10,722
631
10,505
13,343
5,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 3 / 11
11,108
653
7,787
19,207
20,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
SOB221
Fenrir
18
6 / 6 / 7
12,784
752
13,764
19,204
10,374
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
mantthew
Baron Samedi
19
10 / 3 / 6
13,420
789
28,145
14,413
8,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
12
Kills
17
17
Deaths
12
20
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
3
8
2.67
W
Ymir
1
3
11
2.17
W
Fenrir
SOB221
Fenrir
6
6
7
1.58
L
Ishtar
7
6
5
1.58
L
1
8
7
0.56
W
Baron Samedi
mantthew
Baron Samedi
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,529
Damage
49,696
55,677
Taken
52,824
42,972
Mitigated
39,993
9,159
Healing
14,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,605
4,240
2,339
4,667
24,964
27,988
38
18,680
5,685
0
21,553
W
Ymir
7,787
1,096
0
1,996
19,207
20,814
214
4,539
14,315
20,032
0
W
Fenrir
SOB221
Fenrir
13,764
3,428
0
2,984
19,204
10,374
1,850
2,181
16,887
0
37,573
L
Ishtar
20,419
11,766
0
1,653
17,370
9,405
920
11,250
5,996
0
48,914
L
10,505
326
0
500
13,343
5,579
0
5,447
7,778
48,065
0
W
Baron Samedi
mantthew
Baron Samedi
28,145
2,792
3,837
5,876
14,413
8,805
586
3,555
10,722
76,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,621
Gold Earned
37,312
183
Minions Killed
192
7
Camps Cleared
8
788,088
Distance Traveled
853,860
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,138
655
20
1
2
283,087
2
W
Ymir
11,108
653
27
2
0
251,294
3
W
Fenrir
12,784
752
55
3
4
308,430
4
L
Ishtar
11,761
692
80
5
3
245,782
2
L
Janus
10,722
631
83
5
2
259,219
4
W
Baron Samedi
13,420
789
110
6
4
294,136
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role