Player Matchup

Yu Huang
Yu Huang
Dotari
Yu Huang
Level 128
God Stats
2W - 0L
1,730 SR
Queue Stats
27W - 13L
1,608 Elo+
Party 1
Yemoja
Yemoja
Slyfer21
Yemoja
Level 143
God Stats
2W - 1L
1,661 SR
Queue Stats
23W - 15L
1,623 Elo+
Party 1
Medusa
Medusa
TheMadHatta
Medusa
Level 148
God Stats
9W - 4L
1,658 SR
Queue Stats
60W - 33L
1,623 Elo+
Party 1
Team Averages
Level 140
1,683 SR
1,618 Elo+

VS

Team Averages
Level 107
1,628 SR
1,486 Elo+
Hades
Hades
AtlasIsNotHere
Hades
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 43L
1,575 Elo+
Party 2
Fenrir
Fenrir
Nutshad
Fenrir
Level 119
God Stats
1W - 1L
1,742 SR
Queue Stats
24W - 17L
1,575 Elo+
Party 2
Gilgamesh
Gilgamesh
Seta Mojo
Gilgamesh
Level 88
God Stats
1W - 1L
1,642 SR
Queue Stats
33W - 49L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Dotari
Yu Huang
15
7 / 1 / 9
10,921
780
11,488
11,670
5,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Slyfer21
Yemoja
15
2 / 1 / 14
10,991
785
5,205
13,177
14,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
15
8 / 5 / 5
10,747
768
16,296
13,612
6,295
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 0
9,046
646
7,289
10,460
5,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
Nutshad
Fenrir
14
2 / 7 / 5
9,300
664
13,151
18,931
9,575
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
Seta Mojo
Gilgamesh
13
0 / 7 / 4
8,281
592
7,876
14,570
9,769
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
17
Kills
7
7
Deaths
17
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
5
3
0
1.67
W
Yu Huang
Dotari
Yu Huang
7
1
9
11.5
L
Fenrir
Nutshad
Fenrir
2
7
5
0.64
L
Gilgamesh
Seta Mojo
Gilgamesh
0
7
4
0.29
W
Yemoja
Slyfer21
Yemoja
2
1
14
9
W
Medusa
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,989
Damage
28,316
38,459
Taken
43,961
27,207
Mitigated
24,452
10,979
Healing
6,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,289
1,023
453
2,606
10,460
5,108
0
3,853
6,607
18,748
0
W
Yu Huang
Dotari
Yu Huang
11,488
1,548
0
3,488
11,670
5,924
191
1,734
9,744
33,646
0
L
Fenrir
Nutshad
Fenrir
13,151
3,419
0
2,982
18,931
9,575
0
8,152
10,779
0
40,650
L
Gilgamesh
Seta Mojo
Gilgamesh
7,876
2,187
0
774
14,570
9,769
39
5,186
9,384
0
22,555
W
Yemoja
Slyfer21
Yemoja
5,205
2,077
2,804
3,937
13,177
14,988
613
2,562
10,329
16,192
0
W
Medusa
16,296
7,746
0
750
13,612
6,295
2,106
2,465
10,876
0
43,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,659
Gold Earned
26,627
128
Minions Killed
124
5
Camps Cleared
6
720,015
Distance Traveled
634,284
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,046
646
37
3
2
138,854
0
W
Yu Huang
10,921
780
55
4
2
237,073
2
L
Fenrir
9,300
664
56
4
3
241,929
1
L
Gilgamesh
8,281
592
31
2
1
253,501
2
W
Yemoja
10,991
785
23
2
1
242,255
1
W
Medusa
10,747
768
50
4
2
240,687
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role