Player Matchup

Gilgamesh
Gilgamesh
Celtic17981916
Gilgamesh
Level 160
God Stats
3W - 0L
1,312 SR
Queue Stats
183W - 149L
1,490 Elo+
Party 1
Ra
Ra
Krillin916
Ra
Level 145
God Stats
19W - 9L
1,610 SR
Queue Stats
83W - 76L
1,514 Elo+
Party 2
Chiron
Chiron
N0bl3_V1rus
Chiron
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 96L
1,418 Elo+
Party 1
Chaac
Chaac
PrinceSamir
Chaac
Level 123
God Stats
2W - 0L
1,403 SR
Queue Stats
38W - 35L
1,486 Elo+
Party 2
Ao Kuang
Ao Kuang
gijoey99
Ao Kuang
Level 83
God Stats
17W - 16L
1,511 SR
Queue Stats
101W - 104L
1,455 Elo+
Party 1
Team Averages
Level 116
1,467 SR
1,473 Elo+

VS

Team Averages
Level 118
1,531 SR
1,448 Elo+
Baron Samedi
Baron Samedi
Joshum
Baron Samedi
Level 88
God Stats
15W - 11L
1,715 SR
Queue Stats
314W - 355L
1,527 Elo+
Solo
Kali
Kali
KrashxReaper
Kali
Level 122
God Stats
2W - 2L
1,720 SR
Queue Stats
8W - 10L
1,514 Elo+
Solo
Bellona
Bellona
Mockin6
Bellona
Level 80
God Stats
0W - 3L
1,230 SR
Queue Stats
33W - 25L
1,201 Elo+
Solo
Ravana
Ravana
Poolmez
Ravana
Level 159
God Stats
36W - 39L
1,604 SR
Queue Stats
294W - 326L
1,515 Elo+
Solo
Sol
Sol
julianpala80
Sol
Level 140
God Stats
8W - 12L
1,386 SR
Queue Stats
265W - 257L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Celtic17981916
Gilgamesh
10
1 / 4 / 4
6,974
465
2,924
15,157
8,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
7 / 0 / 2
9,338
623
6,636
8,085
3,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
11
3 / 4 / 0
7,269
485
4,173
10,336
3,837
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
0 / 2 / 3
7,773
518
4,819
12,390
7,822
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ao Kuang
gijoey99
Ao Kuang
14
6 / 2 / 1
8,760
584
10,045
15,566
7,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Joshum
Baron Samedi
11
2 / 7 / 1
7,137
476
6,249
11,329
6,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 3 / 0
6,900
460
3,186
10,048
4,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Mockin6
Bellona
14
2 / 2 / 1
8,344
556
8,502
9,926
8,061
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Poolmez
Ravana
13
3 / 2 / 7
8,100
540
9,325
8,323
4,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
3 / 4 / 3
7,903
527
9,759
10,590
4,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
17
Kills
12
12
Deaths
18
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Celtic17981916
Gilgamesh
1
4
4
0.75
L
Baron Samedi
Joshum
Baron Samedi
2
7
1
0.36
L
2
3
0
0.67
W
7
0
2
8
L
Bellona
Mockin6
Bellona
2
2
1
1.25
W
Chiron
3
4
0
0.75
L
Ravana
Poolmez
Ravana
3
2
7
3.25
W
0
2
3
0.75
W
Ao Kuang
gijoey99
Ao Kuang
6
2
1
3.25
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,597
Damage
37,021
61,534
Taken
50,216
31,260
Mitigated
27,774
21,544
Healing
10,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Celtic17981916
Gilgamesh
2,924
636
1,820
2,261
15,157
8,405
286
2,877
12,280
0
23,875
L
Baron Samedi
Joshum
Baron Samedi
6,249
922
160
1,152
11,329
6,423
0
5,178
6,151
51,899
0
L
3,186
1,794
0
892
10,048
4,143
0
1,371
8,677
0
38,801
W
6,636
864
315
3,894
8,085
3,688
764
2,968
5,117
76,592
0
L
Bellona
Mockin6
Bellona
8,502
2,266
0
1,686
9,926
8,061
1,080
2,234
7,692
0
54,375
W
Chiron
4,173
2,443
128
1,688
10,336
3,837
636
5,357
4,979
0
31,079
L
Ravana
Poolmez
Ravana
9,325
3,238
0
1,787
8,323
4,893
0
3,588
4,735
0
64,852
W
4,819
607
0
5,050
12,390
7,822
0
0
12,390
0
55,747
W
Ao Kuang
gijoey99
Ao Kuang
10,045
3,058
0
6,388
15,566
7,508
0
3,431
12,135
56,638
10,137
L
9,759
4,178
0
4,883
10,590
4,254
2,555
3,227
7,363
53,544
8,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,114
Gold Earned
38,384
440
Minions Killed
430
0
Camps Cleared
0
1,455,410
Distance Traveled
1,411,958
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,974
465
36
2
0
251,843
1
L
Baron Samedi
7,137
476
81
5
0
239,446
1
L
Kali
6,900
460
54
4
0
330,300
2
W
Ra
9,338
623
133
9
0
316,730
3
L
Bellona
8,344
556
93
6
0
298,384
2
W
Chiron
7,269
485
61
4
0
256,920
0
L
Ravana
8,100
540
94
6
0
283,296
3
W
Chaac
7,773
518
104
7
0
322,743
5
W
Ao Kuang
8,760
584
106
7
0
307,174
1
L
Sol
7,903
527
108
7
0
260,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role