Player Matchup

Ah Puch
Ah Puch
Boldschlager
Ah Puch
Level 158
God Stats
2W - 1L
1,673 SR
Queue Stats
242W - 223L
1,407 Elo+
Party 2
Ne Zha
Ne Zha
Feral Fluffy
Ne Zha
Level 144
God Stats
95W - 70L
1,643 SR
Queue Stats
611W - 539L
1,550 Elo+
Party 2
Achilles
Achilles
TAWtheSAVIOR
Achilles
Level 29
God Stats
0W - 3L
1,865 SR
Queue Stats
29W - 8L
1,304 Elo+
Party 2
Ymir
Ymir
Toetergammon
Ymir
Level 160
God Stats
52W - 51L
1,674 SR
Queue Stats
529W - 418L
1,524 Elo+
Party 2
Izanami
Izanami
UN dead121
Izanami
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Team Averages
Level 102
1,671 SR
1,457 Elo+

VS

Team Averages
Level 115
1,496 SR
1,537 Elo+
Fenrir
Fenrir
Arachn0
Fenrir
Level 124
God Stats
1W - 3L
1,400 SR
Queue Stats
59W - 55L
1,478 Elo+
Solo
Artemis
Artemis
NotAfkJustBad
Artemis
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 7L
1,675 Elo+
Party 1
Jormungandr
Jormungandr
PsykiIl
Jormungandr
Level 155
God Stats
6W - 4L
1,554 SR
Queue Stats
213W - 218L
1,462 Elo+
Party 3
Yu Huang
Yu Huang
SiggyJW
Yu Huang
Level 142
God Stats
6W - 7L
1,354 SR
Queue Stats
200W - 200L
1,462 Elo+
Party 3
Nike
Nike
Zenith-z-
Nike
Level 140
God Stats
31W - 12L
1,671 SR
Queue Stats
247W - 191L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Boldschlager
Ah Puch
14
1 / 2 / 2
8,527
449
13,840
12,947
5,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
15
2 / 4 / 3
8,785
462
8,965
18,066
7,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
TAWtheSAVIOR
Achilles
16
2 / 1 / 0
9,049
476
6,827
21,233
21,952
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 3
8,487
447
5,851
12,927
11,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
UN dead121
Izanami
12
1 / 9 / 1
7,612
401
3,289
14,921
4,929
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Arachn0
Fenrir
16
4 / 2 / 3
9,827
517
8,799
19,964
10,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
19
7 / 1 / 3
11,900
626
13,654
10,920
5,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
PsykiIl
Jormungandr
18
2 / 1 / 0
11,343
597
15,918
12,284
10,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
SiggyJW
Yu Huang
15
1 / 1 / 3
9,640
507
8,191
9,517
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
14
4 / 1 / 6
9,215
485
10,923
12,528
11,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
6
Kills
18
18
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Arachn0
Fenrir
4
2
3
2.75
L
Ah Puch
Boldschlager
Ah Puch
1
2
2
1
L
Ne Zha
2
4
3
0.88
W
Artemis
7
1
3
8.5
W
Jormungandr
PsykiIl
Jormungandr
2
1
0
2
W
Yu Huang
SiggyJW
Yu Huang
1
1
3
2.5
L
Achilles
TAWtheSAVIOR
Achilles
2
1
0
2
L
0
2
3
0.75
L
Izanami
UN dead121
Izanami
1
9
1
0.17
W
Nike
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,772
Damage
57,485
80,094
Taken
65,213
52,123
Mitigated
41,875
20,271
Healing
25,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Arachn0
Fenrir
8,799
2,664
0
10,553
19,964
10,891
397
3,720
16,244
0
77,598
L
Ah Puch
Boldschlager
Ah Puch
13,840
921
111
5,916
12,947
5,374
0
5,882
6,835
73,480
0
L
Ne Zha
8,965
2,294
0
8,577
18,066
7,940
0
3,451
14,441
0
77,293
W
Artemis
13,654
7,463
0
3,952
10,920
5,218
2,622
1,313
9,607
0
102,111
W
Jormungandr
PsykiIl
Jormungandr
15,918
6,998
0
4,133
12,284
10,255
0
2,100
10,184
100,509
0
W
Yu Huang
SiggyJW
Yu Huang
8,191
586
124
3,045
9,517
4,238
0
6,191
3,326
81,231
0
L
Achilles
TAWtheSAVIOR
Achilles
6,827
1,666
0
3,770
21,233
21,952
0
12,152
8,704
0
59,030
L
5,851
1,594
0
1,571
12,927
11,928
0
2,776
9,790
49,243
0
L
Izanami
UN dead121
Izanami
3,289
2,682
0
326
14,921
4,929
0
0
14,718
0
37,289
W
Nike
10,923
1,404
381
3,550
12,528
11,273
0
6,367
6,161
152
35,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,460
Gold Earned
51,925
524
Minions Killed
679
0
Camps Cleared
0
1,753,019
Distance Traveled
1,792,588
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,827
517
107
6
0
407,203
4
L
Ah Puch
8,527
449
119
6
0
329,200
5
L
Ne Zha
8,785
462
132
7
0
377,863
2
W
Artemis
11,900
626
173
9
0
325,640
1
W
Jormungandr
11,343
597
196
10
0
348,397
9
W
Yu Huang
9,640
507
148
8
0
363,096
7
L
Achilles
9,049
476
113
6
0
376,032
0
L
Ymir
8,487
447
70
4
0
359,371
8
L
Izanami
7,612
401
90
5
0
310,553
0
W
Nike
9,215
485
55
3
0
348,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role