Player Matchup

Izanami
Izanami
Aron100
Izanami
Level 159
God Stats
2W - 0L
1,708 SR
Queue Stats
28W - 22L
1,566 Elo+
Party 1
Gilgamesh
Gilgamesh
Diebolica
Gilgamesh
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,517 Elo+
Solo
Cthulhu
Cthulhu
EldiosdeIsrael
Cthulhu
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,547 Elo+
Party 1
Xbalanque
Xbalanque
MartinRomero24
Xbalanque
Level 105
God Stats
2W - 6L
1,556 SR
Queue Stats
84W - 76L
1,508 Elo+
Solo
Yemoja
Yemoja
Pancho159
Yemoja
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,278 Elo+
Solo
Team Averages
Level 105
1,553 SR
1,483 Elo+

VS

Team Averages
Level 127
1,533 SR
1,514 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DaysKng102
Agni
Level 126
God Stats
0W - 1L
1,433 SR
Queue Stats
42W - 57L
1,513 Elo+
Solo
Bellona
Bellona
PiscuFACT
Bellona
Level 160
God Stats
6W - 3L
1,484 SR
Queue Stats
540W - 467L
1,579 Elo+
Solo
Chaac
Chaac
Wilsun25
Chaac
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,519 Elo+
Solo
Hel
Hel
Zegrek
Hel
Level 149
God Stats
0W - 1L
1,749 SR
Queue Stats
8W - 14L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aron100
Izanami
20
12 / 6 / 4
14,159
885
34,444
20,856
11,528
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Gilgamesh
Diebolica
Gilgamesh
18
3 / 8 / 7
12,367
773
8,282
24,928
27,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
0 / 6 / 11
10,370
648
15,098
24,298
30,937
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
MartinRomero24
Xbalanque
20
5 / 7 / 11
12,619
789
40,290
23,570
13,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
Pancho159
Yemoja
19
0 / 5 / 16
10,955
685
12,046
25,197
32,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
3 / 4 / 21
11,067
692
21,137
26,636
42,919
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 3 / 20
12,394
775
26,006
18,063
12,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
PiscuFACT
Bellona
20
11 / 4 / 11
14,026
877
18,655
32,609
40,213
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chaac
Wilsun25
Chaac
19
9 / 6 / 11
12,198
762
22,576
36,928
51,082
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hel
Zegrek
Hel
19
2 / 3 / 24
12,431
777
9,842
29,280
36,128
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
119
20
Kills
32
32
Deaths
20
49
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
4
21
3.38
W
Izanami
Aron100
Izanami
12
6
4
2.33
L
7
3
20
5.67
W
Gilgamesh
Diebolica
Gilgamesh
3
8
7
0.81
W
0
6
11
0.92
W
Xbalanque
MartinRomero24
Xbalanque
5
7
11
1.5
W
Yemoja
Pancho159
Yemoja
0
5
16
1.6
L
Bellona
PiscuFACT
Bellona
11
4
11
4.13
L
Chaac
Wilsun25
Chaac
9
6
11
2.42
L
Hel
Zegrek
Hel
2
3
24
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,160
Damage
98,216
118,849
Taken
143,516
116,348
Mitigated
182,416
37,038
Healing
64,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
21,137
1,005
3,522
4,326
26,636
42,919
184
5,550
21,086
37,263
0
W
Izanami
Aron100
Izanami
34,444
21,642
495
3,982
20,856
11,528
3,841
12,580
7,952
0
58,541
L
26,006
2,113
3,114
2,107
18,063
12,074
3,219
4,101
13,962
49,273
0
W
Gilgamesh
Diebolica
Gilgamesh
8,282
2,162
2,181
1,891
24,928
27,642
1,229
12,560
11,900
0
19,765
W
15,098
1,250
2,916
2,468
24,298
30,937
45
7,500
16,343
25,202
0
W
Xbalanque
MartinRomero24
Xbalanque
40,290
16,825
2,564
4,462
23,570
13,469
3,003
13,252
9,908
0
71,249
W
Yemoja
Pancho159
Yemoja
12,046
2,712
10,759
5,320
25,197
32,772
726
10,709
14,020
19,841
0
L
Bellona
PiscuFACT
Bellona
18,655
5,098
4,763
5,479
32,609
40,213
348
7,307
25,302
2,761
29,145
L
Chaac
Wilsun25
Chaac
22,576
4,544
1,272
6,754
36,928
51,082
1,046
5,958
30,970
0
37,475
L
Hel
Zegrek
Hel
9,842
297
20,292
13,070
29,280
36,128
1,052
4,228
25,052
13,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,470
Gold Earned
62,116
176
Minions Killed
169
0
Camps Cleared
0
1,399,201
Distance Traveled
1,589,899
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,067
692
31
2
0
322,160
0
W
Izanami
14,159
885
71
4
0
263,493
1
L
Agni
12,394
775
74
5
0
297,426
0
W
Gilgamesh
12,367
773
17
1
0
290,788
1
W
Cthulhu
10,370
648
27
2
0
309,584
0
W
Xbalanque
12,619
789
50
3
0
268,470
1
W
Yemoja
10,955
685
11
1
0
266,866
1
L
Bellona
14,026
877
25
2
0
329,016
2
L
Chaac
12,198
762
28
2
0
303,916
0
L
Hel
12,431
777
11
1
0
337,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role