Player Matchup

Sun Wukong
Sun Wukong
Airely
Sun Wukong
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 83L
1,462 Elo+
Party 2
Ymir
Ymir
IXAlanYT
Ymir
Level 25
God Stats
1W - 0L
1,709 SR
Queue Stats
7W - 8L
1,197 Elo+
Party 1
Hachiman
Hachiman
NoFearHere22
Hachiman
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,262 Elo+
Party 1
Horus
Horus
Saika96
Horus
Level 101
God Stats
2W - 0L
1,728 SR
Queue Stats
47W - 50L
1,459 Elo+
Party 2
Thor
Thor
deadwinterwolf
Thor
Level 139
God Stats
2W - 1L
1,732 SR
Queue Stats
19W - 21L
1,435 Elo+
Party 1
Team Averages
Level 77
1,634 SR
1,363 Elo+

VS

Team Averages
Level 47
1,533 SR
1,430 Elo+
Hachiman
Hachiman
Daniatorslap
Hachiman
Level 23
God Stats
2W - 2L
1,665 SR
Queue Stats
189W - 162L
1,441 Elo+
Solo
Persephone
Persephone
GodSlayerZz69
Persephone
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 41L
1,382 Elo+
Solo
Ra
Ra
Mitise
Ra
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,425 Elo+
Party 3
Heimdallr
Heimdallr
Rose noire8951
Heimdallr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 125L
1,440 Elo+
Solo
Nemesis
Nemesis
xiuky
Nemesis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Airely
Sun Wukong
17
4 / 4 / 10
11,050
789
10,531
16,325
17,156
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ymir
16
1 / 4 / 13
9,695
693
2,284
21,090
23,309
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
NoFearHere22
Hachiman
19
9 / 4 / 12
12,074
862
27,915
21,218
12,136
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
Saika96
Horus
19
3 / 1 / 12
12,042
860
9,081
19,233
25,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
7 / 4 / 12
11,903
850
20,924
18,426
11,144
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Daniatorslap
Hachiman
16
4 / 5 / 8
9,383
670
13,941
16,263
7,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
GodSlayerZz69
Persephone
18
4 / 6 / 5
10,432
745
18,128
16,343
6,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ra
19
4 / 4 / 6
11,073
791
13,547
14,239
7,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Heimdallr
Rose noire8951
Heimdallr
15
1 / 6 / 13
9,399
671
10,041
13,556
6,667
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
xiuky
Nemesis
15
2 / 3 / 10
9,003
643
8,163
14,913
13,245
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
57
24
Kills
15
17
Deaths
24
59
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Airely
Sun Wukong
4
4
10
2.25
L
Hachiman
Daniatorslap
Hachiman
4
5
8
1.6
L
Persephone
GodSlayerZz69
Persephone
4
6
5
1.08
W
Ymir
1
4
13
1.88
L
Ra
4
4
6
1.75
W
Hachiman
NoFearHere22
Hachiman
9
4
12
3.75
L
Heimdallr
Rose noire8951
Heimdallr
1
6
13
1.25
W
Horus
Saika96
Horus
3
1
12
9
W
7
4
12
3.25
L
Nemesis
xiuky
Nemesis
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,735
Damage
63,820
96,292
Taken
75,314
88,764
Mitigated
40,912
33,809
Healing
27,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Airely
Sun Wukong
10,531
1,019
1,024
1,680
16,325
17,156
1,000
4,222
9,925
0
22,917
L
Hachiman
Daniatorslap
Hachiman
13,941
8,901
885
3,704
16,263
7,335
0
222
16,041
0
29,783
L
Persephone
GodSlayerZz69
Persephone
18,128
3,028
497
3,153
16,343
6,559
0
257
16,080
30,376
0
W
Ymir
2,284
265
1,324
897
21,090
23,309
425
6,206
14,884
5,678
0
L
Ra
13,547
1,322
8,847
5,696
14,239
7,106
380
461
13,778
32,682
0
W
Hachiman
NoFearHere22
Hachiman
27,915
21,821
1,359
5,888
21,218
12,136
3,064
7,930
13,288
0
59,725
L
Heimdallr
Rose noire8951
Heimdallr
10,041
1,968
649
1,284
13,556
6,667
0
459
13,097
0
17,590
W
Horus
Saika96
Horus
9,081
3,414
7,017
9,441
19,233
25,019
891
8,445
10,788
0
16,072
W
20,924
1,413
3,514
1,665
18,426
11,144
2,866
4,872
13,554
0
45,295
L
Nemesis
xiuky
Nemesis
8,163
2,139
801
2,002
14,913
13,245
0
885
14,028
0
11,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,764
Gold Earned
49,290
139
Minions Killed
126
0
Camps Cleared
0
1,318,669
Distance Traveled
1,130,347
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,050
789
30
2
0
233,878
0
L
Hachiman
9,383
670
32
2
0
207,645
0
L
Persephone
10,432
745
25
2
0
243,259
1
W
Ymir
9,695
693
7
1
0
260,768
0
L
Ra
11,073
791
45
3
0
247,882
0
W
Hachiman
12,074
862
47
3
0
248,270
0
L
Heimdallr
9,399
671
20
1
0
173,815
1
W
Horus
12,042
860
13
1
0
318,129
0
W
Thor
11,903
850
42
3
0
257,624
4
L
Nemesis
9,003
643
4
0
0
257,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role