Player Matchup

Danzaburou
Danzaburou
Silver IV
ImAkimichi
Danzaburou
Silver IV
Level 47
God Stats
0W - 1L
1,650 SR
Queue Stats
10W - 17L
1,116 MMR
Party 1
Anubis
Anubis
Silver III
XQRZTH
Anubis
Silver III
Level 85
God Stats
1W - 1L
1,363 SR
Queue Stats
57W - 51L
902 MMR
Party 1
Chaac
Chaac
Bronze III
XXMizukii
Chaac
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,340 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 67
1,504 SR
1,119 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 86
1,481 SR
925 MMR
Thor
Thor
Silver V
NS_BLESSS
Thor
Silver V
Level 63
God Stats
1W - 4L
1,274 SR
Queue Stats
29W - 53L
721 MMR
Solo
Ah Puch
Ah Puch
Silver IV
ViniKnight77
Ah Puch
Silver IV
Level 88
God Stats
7W - 11L
1,665 SR
Queue Stats
79W - 121L
878 MMR
Party 2
Atlas
Atlas
Gold IV
polla_voladora_
Atlas
Gold IV
Level 106
God Stats
11W - 12L
1,504 SR
Queue Stats
576W - 607L
1,177 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ImAkimichi
Danzaburou
19
5 / 9 / 7
14,835
706
23,689
22,806
10,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
XQRZTH
Anubis
20
8 / 8 / 5
15,518
739
24,712
21,430
12,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
XXMizukii
Chaac
17
0 / 8 / 7
12,049
574
17,849
28,478
27,154
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
HerculesBastetKukulkanAh Muzen CabBacchus

VS

Bans
ShivaLancelotBaron SamediSkadiBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
11 / 6 / 7
15,896
757
17,313
25,762
18,654
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
ViniKnight77
Ah Puch
20
7 / 3 / 15
15,536
740
24,772
22,615
10,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
7 / 4 / 15
15,886
756
20,835
31,453
36,956
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
62
13
Kills
25
25
Deaths
13
19
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ImAkimichi
Danzaburou
5
9
7
0.94
W
Thor
11
6
7
2.42
W
Ah Puch
ViniKnight77
Ah Puch
7
3
15
4.83
L
Anubis
XQRZTH
Anubis
8
8
5
1.31
L
Chaac
XXMizukii
Chaac
0
8
7
0.44
W
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,250
Damage
62,920
72,714
Taken
79,830
49,697
Mitigated
65,873
19,565
Healing
22,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ImAkimichi
Danzaburou
23,689
11,432
0
4,210
22,806
10,504
0
14,510
7,692
0
55,639
W
Thor
17,313
8,344
438
1,298
25,762
18,654
500
8,237
17,525
0
32,855
W
Ah Puch
ViniKnight77
Ah Puch
24,772
1,034
1,091
12,524
22,615
10,263
679
9,036
13,579
67,983
0
L
Anubis
XQRZTH
Anubis
24,712
544
0
5,887
21,430
12,039
0
13,826
7,100
66,360
0
L
Chaac
XXMizukii
Chaac
17,849
3,836
0
9,468
28,478
27,154
0
16,405
11,233
0
44,982
W
20,835
7,000
2,613
4,243
31,453
36,956
782
7,579
23,874
53,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,402
Gold Earned
47,318
228
Minions Killed
176
9
Camps Cleared
6
907,044
Distance Traveled
1,039,565
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
14,835
706
85
4
1
303,208
3
W
Thor
15,896
757
23
1
3
330,344
0
W
Ah Puch
15,536
740
100
5
1
370,258
0
L
Anubis
15,518
739
87
4
8
286,824
4
L
Chaac
12,049
574
56
3
0
317,012
6
W
Atlas
15,886
756
53
3
2
338,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role