Player Matchup

Ra
Ra
 
Ra
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
F1LeX
Tsukuyomi
Level 104
God Stats
13W - 8L
1,682 SR
Queue Stats
154W - 175L
1,469 Elo+
Party 1
Neith
Neith
Nixon91
Neith
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 175L
1,487 Elo+
Solo
Sylvanus
Sylvanus
Люциферик
Sylvanus
Level 112
God Stats
4W - 3L
1,691 SR
Queue Stats
116W - 154L
1,470 Elo+
Party 1
Nike
Nike
тенькота
Nike
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 6L
1,532 Elo+
Party 1
Team Averages
Level 68
1,574 SR
1,492 Elo+

VS

Team Averages
Level 57
1,505 SR
1,505 Elo+
Medusa
Medusa
DaniiG11
Medusa
Level 27
God Stats
3W - 3L
1,321 SR
Queue Stats
89W - 80L
1,467 Elo+
Party 3
Guan Yu
Guan Yu
GaMeR248
Guan Yu
Level 82
God Stats
1W - 0L
1,816 SR
Queue Stats
6W - 9L
1,472 Elo+
Party 2
Khepri
Khepri
Saul03_C
Khepri
Level 133
God Stats
6W - 3L
1,614 SR
Queue Stats
159W - 150L
1,477 Elo+
Party 3
Merlin
Merlin
TheSchiry
Merlin
Level 16
God Stats
2W - 4L
1,271 SR
Queue Stats
2W - 7L
1,450 Elo+
Party 2
Bakasura
Bakasura
facespam
Bakasura
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 1 / 0
6,095
469
1,985
5,270
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
F1LeX
Tsukuyomi
12
2 / 2 / 1
6,980
537
6,747
11,587
4,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Nixon91
Neith
9
0 / 5 / 3
5,612
432
5,161
7,373
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 2
5,441
419
3,555
13,612
8,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 0
6,455
497
2,482
8,492
2,856
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DaniiG11
Medusa
13
8 / 2 / 1
8,099
623
10,848
8,646
3,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Guan Yu
GaMeR248
Guan Yu
13
2 / 0 / 3
7,464
574
7,027
6,474
6,703
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
Saul03_C
Khepri
11
0 / 1 / 8
7,044
542
4,146
8,596
6,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
TheSchiry
Merlin
12
3 / 0 / 2
7,339
565
6,716
2,670
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
facespam
Bakasura
13
1 / 0 / 6
7,715
593
3,979
10,912
4,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
14
14
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
1
0
1
W
Medusa
DaniiG11
Medusa
8
2
1
4.25
L
Tsukuyomi
F1LeX
Tsukuyomi
2
2
1
1.25
W
Guan Yu
GaMeR248
Guan Yu
2
0
3
3.5
L
Neith
Nixon91
Neith
0
5
3
0.3
W
Khepri
Saul03_C
Khepri
0
1
8
4
W
Merlin
TheSchiry
Merlin
3
0
2
4
W
Bakasura
facespam
Bakasura
1
0
6
4
L
0
4
2
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,930
Damage
32,716
46,334
Taken
37,298
21,168
Mitigated
22,643
12,074
Healing
10,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,985
442
824
1,070
5,270
2,015
0
2,263
2,776
34,840
0
W
Medusa
DaniiG11
Medusa
10,848
5,972
0
1,435
8,646
3,441
2,114
899
7,483
0
51,680
L
Tsukuyomi
F1LeX
Tsukuyomi
6,747
1,902
0
6,157
11,587
4,542
0
1,358
9,572
0
60,572
W
Guan Yu
GaMeR248
Guan Yu
7,027
581
484
2,051
6,474
6,703
394
186
6,288
53
34,715
L
Neith
Nixon91
Neith
5,161
1,960
0
705
7,373
2,957
0
1,242
6,078
0
29,300
W
Khepri
Saul03_C
Khepri
4,146
89
2,017
2,579
8,596
6,749
246
2,255
6,258
20,143
0
W
Merlin
TheSchiry
Merlin
6,716
464
0
0
2,670
879
1,126
1,006
1,532
46,808
0
W
Bakasura
facespam
Bakasura
3,979
2,299
0
1,875
10,912
4,871
807
294
10,578
0
57,794
L
3,555
1,283
264
1,977
13,612
8,798
0
4,978
8,424
19,922
7,571
L
2,482
302
0
1,077
8,492
2,856
0
1,074
7,363
0
37,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,583
Gold Earned
37,661
351
Minions Killed
360
0
Camps Cleared
0
1,265,459
Distance Traveled
1,357,787
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,095
469
69
5
0
263,423
4
W
Medusa
8,099
623
86
7
0
245,361
2
L
Tsukuyomi
6,980
537
112
9
0
295,403
2
W
Guan Yu
7,464
574
55
4
0
261,096
4
L
Neith
5,612
432
41
3
0
224,753
3
W
Khepri
7,044
542
28
2
0
276,245
5
W
Merlin
7,339
565
75
6
0
237,907
0
W
Bakasura
7,715
593
116
9
0
337,178
3
L
Sylvanus
5,441
419
57
4
0
220,411
0
L
Nike
6,455
497
72
6
0
261,469
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role