Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Miyazaki7322
Ymir
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,371 Elo+
Solo
Izanami
Izanami
Mr HSH Bola
Izanami
Level 107
God Stats
229W - 225L
1,529 SR
Queue Stats
443W - 482L
1,445 Elo+
Solo
Ne Zha
Ne Zha
adriansf
Ne Zha
Level 89
God Stats
8W - 9L
1,443 SR
Queue Stats
91W - 97L
1,442 Elo+
Party 1
Agni
Agni
baizantrelle
Agni
Level 108
God Stats
2W - 1L
1,380 SR
Queue Stats
125W - 120L
1,452 Elo+
Party 1
Team Averages
Level 89
1,470 SR
1,442 Elo+

VS

Team Averages
Level 67
1,498 SR
1,393 Elo+
Medusa
Medusa
FranziskaFranzii
Medusa
Level 69
God Stats
10W - 13L
1,386 SR
Queue Stats
680W - 922L
1,348 Elo+
Party 3
Nu Wa
Nu Wa
Minisanchz11
Nu Wa
Level 86
God Stats
23W - 14L
1,689 SR
Queue Stats
171W - 167L
1,422 Elo+
Party 2
Lancelot
Lancelot
Teixeira91
Lancelot
Level 85
God Stats
14W - 11L
1,442 SR
Queue Stats
798W - 1,076L
1,356 Elo+
Party 3
Ymir
Ymir
XxMonDeZz_
Ymir
Level 45
God Stats
12W - 17L
1,404 SR
Queue Stats
62W - 68L
1,373 Elo+
Party 2
Hades
Hades
iTzRayo
Hades
Level 48
God Stats
3W - 2L
1,569 SR
Queue Stats
92W - 82L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
0 / 0 / 0
5,097
566
6,493
2,625
816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 2 / 0
4,160
462
1,732
5,369
2,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Mr HSH Bola
Izanami
9
0 / 2 / 0
5,280
587
4,395
6,376
2,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ne Zha
adriansf
Ne Zha
9
0 / 0 / 3
5,205
578
2,612
7,097
2,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

9
4 / 3 / 0
5,595
622
5,812
6,603
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,605
512
3,247
6,635
1,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 3
5,542
616
5,656
6,871
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Teixeira91
Lancelot
9
1 / 2 / 0
5,048
561
2,772
6,127
2,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 0 / 2
5,141
571
1,242
5,623
2,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
iTzRayo
Hades
10
2 / 0 / 0
5,508
612
5,190
7,998
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
6
7
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
0
0
0
W
2
0
0
2
W
1
2
3
1.25
L
0
2
0
0
L
Izanami
Mr HSH Bola
Izanami
0
2
0
0
W
Lancelot
Teixeira91
Lancelot
1
2
0
0.5
W
0
0
2
1
L
Ne Zha
adriansf
Ne Zha
0
0
3
1.5
L
4
3
0
1.33
W
Hades
iTzRayo
Hades
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,044
Damage
18,107
28,070
Taken
33,254
10,736
Mitigated
13,021
4,834
Healing
12,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
6,493
4,372
0
927
2,625
816
0
409
2,216
0
38,078
W
3,247
1,648
383
3,444
6,635
1,969
0
1,217
5,418
0
27,737
W
5,656
2,680
0
1,380
6,871
2,521
0
4,427
2,444
35,540
0
L
1,732
399
0
819
5,369
2,742
0
1,129
4,240
9,796
0
L
Izanami
Mr HSH Bola
Izanami
4,395
3,499
0
1,457
6,376
2,727
644
4,086
2,290
0
45,350
W
Lancelot
Teixeira91
Lancelot
2,772
883
0
310
6,127
2,151
0
1,385
4,742
0
25,591
W
1,242
143
0
1,402
5,623
2,909
0
515
5,108
14,863
0
L
Ne Zha
adriansf
Ne Zha
2,612
1,004
0
825
7,097
2,454
0
2,621
4,476
0
28,045
L
5,812
945
0
806
6,603
1,997
0
3,843
2,760
36,807
0
W
Hades
iTzRayo
Hades
5,190
777
46
5,547
7,998
3,471
110
0
7,998
39,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,337
Gold Earned
25,844
281
Minions Killed
257
0
Camps Cleared
0
795,823
Distance Traveled
887,220
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,097
566
73
8
0
153,376
3
W
Medusa
4,605
512
51
6
0
163,721
2
W
Nu Wa
5,542
616
61
7
0
170,107
3
L
Ymir
4,160
462
17
2
0
98,508
0
L
Izanami
5,280
587
74
8
0
136,264
1
W
Lancelot
5,048
561
58
6
0
206,026
1
W
Ymir
5,141
571
10
1
0
179,871
0
L
Ne Zha
5,205
578
54
6
0
220,380
0
L
Agni
5,595
622
63
7
0
187,295
2
W
Hades
5,508
612
77
9
0
167,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role