Player Matchup

Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
IRONMAN93777
Osiris
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,372 Elo+
Solo
Raijin
Raijin
IjoeeI
Raijin
Level 129
God Stats
5W - 10L
1,209 SR
Queue Stats
424W - 384L
1,527 Elo+
Party 1
Ymir
Ymir
SmokinBongAllDay
Ymir
Level 86
God Stats
1W - 3L
1,085 SR
Queue Stats
322W - 324L
1,439 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
VivaCashern
Ah Muzen Cab
Level 133
God Stats
17W - 5L
1,857 SR
Queue Stats
579W - 557L
1,503 Elo+
Party 1
Team Averages
Level 123
1,430 SR
1,468 Elo+

VS

Team Averages
Level 107
1,501 SR
1,421 Elo+
Vamana
Vamana
AffenKonig
Vamana
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Freya
Freya
FluffyyBunny22
Freya
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 71L
1,374 Elo+
Solo
Raijin
Raijin
Jennabugg5150
Raijin
Level 160
God Stats
1W - 2L
1,473 SR
Queue Stats
106W - 111L
1,401 Elo+
Solo
Merlin
Merlin
Sirene99
Merlin
Level 88
God Stats
0W - 3L
1,533 SR
Queue Stats
162W - 157L
1,329 Elo+
Solo
Danzaburou
Danzaburou
Wulfgang98
Danzaburou
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
7 / 1 / 16
12,402
775
12,187
10,548
5,903
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
16
2 / 5 / 12
10,423
651
5,646
16,214
15,870
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
IjoeeI
Raijin
20
9 / 3 / 15
13,018
814
34,387
20,727
12,394
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 6 / 11
11,386
712
11,015
28,801
40,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
VivaCashern
Ah Muzen Cab
20
7 / 2 / 18
12,954
810
38,374
21,964
13,735
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AffenKonig
Vamana
19
4 / 5 / 7
10,385
649
15,721
29,828
40,331
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
1 / 7 / 8
9,094
568
11,680
19,093
9,539
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 6 / 6
9,844
615
17,279
19,642
10,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Sirene99
Merlin
18
3 / 6 / 7
10,713
670
14,954
20,285
10,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Wulfgang98
Danzaburou
18
5 / 6 / 4
10,718
670
15,967
19,929
11,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
48
30
Kills
16
17
Deaths
30
72
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
1
16
15
L
Vamana
AffenKonig
Vamana
4
5
7
1.5
L
1
7
8
0.71
W
Osiris
2
5
12
1.6
W
Raijin
IjoeeI
Raijin
9
3
15
5.5
L
3
6
6
1
L
Merlin
Sirene99
Merlin
3
6
7
1.08
W
5
6
11
1.75
W
Ah Muzen Cab
VivaCashern
Ah Muzen Cab
7
2
18
8
L
Danzaburou
Wulfgang98
Danzaburou
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,609
Damage
75,601
98,254
Taken
108,777
87,993
Mitigated
81,309
34,553
Healing
31,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,187
1,428
2,288
3,735
10,548
5,903
884
3,247
7,301
0
26,460
L
Vamana
AffenKonig
Vamana
15,721
7,706
1,809
7,300
29,828
40,331
0
12,214
17,614
0
22,811
L
11,680
4,032
346
2,975
19,093
9,539
80
9,231
9,862
19,705
0
W
Osiris
5,646
1,456
1,566
1,880
16,214
15,870
990
6,612
9,602
0
8,522
W
Raijin
IjoeeI
Raijin
34,387
2,247
3,165
5,744
20,727
12,394
508
8,791
11,936
60,402
0
L
17,279
1,573
2,358
4,284
19,642
10,140
40
8,661
10,981
35,936
0
L
Merlin
Sirene99
Merlin
14,954
645
1,084
5,418
20,285
10,185
0
6,551
13,734
36,366
0
W
11,015
301
817
3,449
28,801
40,091
0
17,402
11,399
19,513
0
W
Ah Muzen Cab
VivaCashern
Ah Muzen Cab
38,374
12,757
3,046
8,863
21,964
13,735
3,133
7,861
14,103
0
66,571
L
Danzaburou
Wulfgang98
Danzaburou
15,967
6,991
1,623
4,503
19,929
11,114
100
8,745
11,184
0
28,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,183
Gold Earned
50,754
184
Minions Killed
201
0
Camps Cleared
0
1,433,872
Distance Traveled
1,267,713
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,402
775
38
2
0
301,048
0
L
Vamana
10,385
649
37
2
0
264,296
0
L
Freya
9,094
568
17
1
0
254,571
1
W
Osiris
10,423
651
9
1
0
259,813
0
W
Raijin
13,018
814
62
4
0
284,579
0
L
Raijin
9,844
615
61
4
0
242,174
0
L
Merlin
10,713
670
39
2
0
268,619
0
W
Ymir
11,386
712
15
1
0
253,280
1
W
Ah Muzen Cab
12,954
810
60
4
0
335,152
0
L
Danzaburou
10,718
670
47
3
0
238,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role