Player Matchup

He Bo
He Bo
Based_God_Garrad
He Bo
Level 138
God Stats
2W - 2L
1,479 SR
Queue Stats
140W - 91L
1,556 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Breulsje-073-
Ah Muzen Cab
Level 86
God Stats
4W - 5L
1,397 SR
Queue Stats
230W - 271L
1,459 Elo+
Solo
Ymir
Ymir
broadley10314
Ymir
Level 149
God Stats
7W - 0L
1,630 SR
Queue Stats
125W - 75L
1,572 Elo+
Party 2
Team Averages
Level 124
1,502 SR
1,529 Elo+

VS

Team Averages
Level 79
1,425 SR
1,396 Elo+
Anubis
Anubis
CaptainLukeem
Anubis
Level 107
God Stats
3W - 4L
1,583 SR
Queue Stats
51W - 55L
1,496 Elo+
Solo
Mercury
Mercury
NaTs_GraviTTy
Mercury
Level 64
God Stats
2W - 7L
1,193 SR
Queue Stats
99W - 196L
1,344 Elo+
Party 1
Athena
Athena
NaTs_InSaNiTTY
Athena
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 158L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 8
7,917
792
10,987
6,570
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
Breulsje-073-
Ah Muzen Cab
12
4 / 1 / 7
8,104
810
10,936
7,331
3,172
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 0 / 9
8,338
834
5,553
8,073
8,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 0
7,371
737
6,664
12,043
6,860
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
9
0 / 5 / 2
6,314
631
2,614
9,341
4,850
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 0
6,603
660
3,943
10,238
8,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
4
4
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
3
8
3.33
W
Ah Muzen Cab
Breulsje-073-
Ah Muzen Cab
4
1
7
7.5
L
3
7
0
0.43
L
Mercury
0
5
2
0.2
L
1
2
0
0.5
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,476
Damage
13,221
21,974
Taken
31,622
13,679
Mitigated
19,977
7,473
Healing
3,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,987
940
0
1,302
6,570
2,507
46
3,598
2,972
23,745
0
W
Ah Muzen Cab
Breulsje-073-
Ah Muzen Cab
10,936
4,311
0
3,024
7,331
3,172
1,202
4,024
3,307
0
37,967
L
6,664
270
0
2,117
12,043
6,860
0
7,004
5,039
19,032
0
L
Mercury
2,614
903
150
117
9,341
4,850
0
5,189
4,152
0
11,981
L
3,943
709
0
900
10,238
8,267
0
4,548
5,690
10,781
0
W
5,553
1,767
0
3,147
8,073
8,000
0
3,351
4,722
10,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,359
Gold Earned
20,288
123
Minions Killed
90
6
Camps Cleared
2
545,359
Distance Traveled
546,466
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,917
792
31
3
1
184,850
1
W
Ah Muzen Cab
8,104
810
70
7
3
193,017
2
L
Anubis
7,371
737
38
4
1
148,404
1
L
Mercury
6,314
631
24
2
1
205,111
1
L
Athena
6,603
660
28
3
0
192,951
2
W
Ymir
8,338
834
22
2
2
167,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role