Player Matchup

Chaac
Chaac
Blessed_Delo98
Chaac
Level 37
God Stats
2W - 1L
1,397 SR
Queue Stats
43W - 49L
1,399 Elo+
Party 1
Bellona
Bellona
InfamousCooler
Bellona
Level 98
God Stats
11W - 12L
1,440 SR
Queue Stats
60W - 65L
1,453 Elo+
Party 1
Nemesis
Nemesis
TheNotoriousZoom
Nemesis
Level 69
God Stats
1W - 2L
1,178 SR
Queue Stats
3W - 8L
1,215 Elo+
Party 1
Anubis
Anubis
The_Jester30
Anubis
Level 98
God Stats
19W - 26L
1,246 SR
Queue Stats
135W - 158L
1,383 Elo+
Solo
Izanami
Izanami
ewokj
Izanami
Level 53
God Stats
71W - 61L
1,459 SR
Queue Stats
85W - 83L
1,353 Elo+
Solo
Team Averages
Level 71
1,344 SR
1,361 Elo+

VS

Team Averages
Level 95
1,347 SR
1,389 Elo+
Mercury
Mercury
Moh-Faisal
Mercury
Level 37
God Stats
11W - 23L
1,311 SR
Queue Stats
26W - 42L
1,338 Elo+
Solo
The Morrigan
The Morrigan
Orionßear
The Morrigan
Level 49
God Stats
18W - 17L
1,483 SR
Queue Stats
96W - 131L
1,367 Elo+
Solo
Nemesis
Nemesis
RuPaulSis
Nemesis
Level 84
God Stats
59W - 60L
1,472 SR
Queue Stats
323W - 381L
1,335 Elo+
Solo
Kuzenbo
Kuzenbo
mhx091125
Kuzenbo
Level 149
God Stats
10W - 14L
1,387 SR
Queue Stats
640W - 663L
1,420 Elo+
Solo
Nox
Nox
Ängel1
Nox
Level 156
God Stats
0W - 7L
1,083 SR
Queue Stats
478W - 529L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 11
9,186
1,148
8,592
7,570
7,615
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

14
4 / 1 / 7
9,996
1,250
6,232
8,819
8,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 4
8,814
1,102
7,942
4,201
1,880
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
14
2 / 0 / 8
8,782
1,098
11,517
6,533
3,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
ewokj
Izanami
14
2 / 2 / 4
8,745
1,093
8,476
8,680
3,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

327

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Moh-Faisal
Mercury
13
0 / 2 / 3
7,935
992
6,883
9,664
3,987
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Orionßear
The Morrigan
13
0 / 3 / 1
7,831
979
5,299
8,381
3,847
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
RuPaulSis
Nemesis
13
1 / 5 / 2
8,495
1,062
5,336
16,311
6,255
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
mhx091125
Kuzenbo
13
0 / 1 / 1
8,383
1,048
3,230
6,738
8,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nox
13
2 / 2 / 0
8,517
1,065
9,980
7,526
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
13
Kills
3
3
Deaths
13
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
0
11
7.5
W
4
1
7
7.5
L
Mercury
Moh-Faisal
Mercury
0
2
3
0.75
L
The Morrigan
Orionßear
The Morrigan
0
3
1
0.17
L
Nemesis
RuPaulSis
Nemesis
1
5
2
0.4
W
3
0
4
5
W
Anubis
2
0
8
6
W
Izanami
ewokj
Izanami
2
2
4
2
L
Kuzenbo
mhx091125
Kuzenbo
0
1
1
0.5
L
Nox
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,759
Damage
30,728
35,803
Taken
48,620
25,371
Mitigated
26,023
8,055
Healing
6,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,592
1,146
0
1,520
7,570
7,615
0
3,463
3,964
0
18,190
W
6,232
1,740
646
1,447
8,819
8,537
0
2,281
6,439
1,474
14,371
L
Mercury
Moh-Faisal
Mercury
6,883
2,037
0
0
9,664
3,987
0
1,887
7,777
0
16,510
L
The Morrigan
Orionßear
The Morrigan
5,299
1,702
0
79
8,381
3,847
0
2,402
5,979
12,650
3,354
L
Nemesis
RuPaulSis
Nemesis
5,336
1,708
176
3,646
16,311
6,255
0
3,189
13,122
0
25,113
W
7,942
3,417
0
656
4,201
1,880
0
1,825
2,313
0
19,477
W
Anubis
11,517
459
171
2,327
6,533
3,704
0
4,317
2,080
21,346
0
W
Izanami
ewokj
Izanami
8,476
6,693
286
1,002
8,680
3,635
0
4,746
3,764
0
37,475
L
Kuzenbo
mhx091125
Kuzenbo
3,230
835
137
1,042
6,738
8,953
0
1,727
5,011
13,905
0
L
Nox
9,980
1,251
133
1,432
7,526
2,981
0
2,877
4,649
20,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,523
Gold Earned
41,161
164
Minions Killed
138
6
Camps Cleared
6
777,309
Distance Traveled
807,462
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,186
1,148
32
4
0
166,302
0
W
Bellona
9,996
1,250
16
2
1
160,602
1
L
Mercury
7,935
992
32
4
1
183,510
0
L
The Morrigan
7,831
979
24
3
2
125,364
0
L
Nemesis
8,495
1,062
47
6
2
179,530
1
W
Nemesis
8,814
1,102
26
3
2
168,215
0
W
Anubis
8,782
1,098
29
4
0
154,385
1
W
Izanami
8,745
1,093
61
8
3
127,805
0
L
Kuzenbo
8,383
1,048
9
1
0
151,036
0
L
Nox
8,517
1,065
26
3
1
168,022
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role