Player Matchup

Bakasura
Bakasura
Gold IV
 
Bakasura
Gold IV
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Gold III
Tounss
Atlas
Gold III
Level 32
God Stats
3W - 1L
1,914 SR
Queue Stats
18W - 12L
1,588 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
Tsükaya
Morgan Le Fay
Gold III
Level 39
God Stats
1W - 1L
1,339 SR
Queue Stats
15W - 6L
1,588 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 39
1,584 SR
1,559 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,396 SR
1,380 MMR
Cthulhu
Cthulhu
Bronze V
WorumX22
Cthulhu
Bronze V
Level 105
God Stats
1W - 1L
1,371 SR
Queue Stats
77W - 123L
1,203 MMR
Solo
Persephone
Persephone
Gold II
genozid66
Persephone
Gold II
Level 158
God Stats
15W - 29L
1,317 SR
Queue Stats
441W - 589L
1,544 MMR
Solo
Skadi
Skadi
Silver II
tonikole
Skadi
Silver II
Level 98
God Stats
0W - 4L
1,500 SR
Queue Stats
136W - 198L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
8 / 0 / 9
8,657
866
12,435
9,708
6,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
Tounss
Atlas
13
5 / 0 / 12
9,117
912
7,465
9,813
10,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
Tsükaya
Morgan Le Fay
13
5 / 1 / 13
8,389
839
12,302
8,994
4,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
FenrirAh Muzen CabAchillesThothGuan Yu

VS

Bans
Baron SamediAresHorusShivaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
WorumX22
Cthulhu
8
0 / 4 / 0
6,062
606
5,712
13,597
10,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Persephone
genozid66
Persephone
10
0 / 6 / 1
6,649
665
5,235
10,262
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
tonikole
Skadi
10
1 / 7 / 0
6,891
689
7,321
11,544
4,165
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
2
18
Kills
1
1
Deaths
17
34
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
0
9
12.5
W
Atlas
Tounss
Atlas
5
0
12
11
W
Morgan Le Fay
Tsükaya
Morgan Le Fay
5
1
13
11.5
L
Cthulhu
WorumX22
Cthulhu
0
4
0
0
L
Persephone
genozid66
Persephone
0
6
1
0.08
L
Skadi
tonikole
Skadi
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,202
Damage
18,268
28,515
Taken
35,403
22,173
Mitigated
18,001
12,126
Healing
3,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
12,435
7,383
0
5,966
9,708
6,956
491
4,031
5,677
0
28,501
W
Atlas
Tounss
Atlas
7,465
2,961
0
3,597
9,813
10,677
600
4,087
5,726
18,497
0
W
Morgan Le Fay
Tsükaya
Morgan Le Fay
12,302
2,591
73
2,490
8,994
4,540
1,040
3,433
5,561
31,950
0
L
Cthulhu
WorumX22
Cthulhu
5,712
426
191
1,260
13,597
10,316
0
7,636
4,607
15,525
0
L
Persephone
genozid66
Persephone
5,235
372
0
1,569
10,262
3,520
0
4,746
4,133
21,534
0
L
Skadi
tonikole
Skadi
7,321
2,578
0
240
11,544
4,165
0
6,633
3,781
0
21,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,163
Gold Earned
19,602
126
Minions Killed
93
9
Camps Cleared
1
631,864
Distance Traveled
501,319
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,657
866
56
6
7
226,199
1
W
Atlas
9,117
912
31
3
1
198,444
2
W
Morgan Le Fay
8,389
839
39
4
1
207,221
0
L
Cthulhu
6,062
606
19
2
0
178,310
2
L
Persephone
6,649
665
35
4
0
153,305
1
L
Skadi
6,891
689
39
4
1
169,704
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role