Player Matchup

Anhur
Anhur
 
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DragonGirl_1312
Thanatos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,520 Elo+
Solo
Cerberus
Cerberus
DruBORG
Cerberus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,332 Elo+
Party 1
Thoth
Thoth
LORDTIMON
Thoth
Level 124
God Stats
3W - 3L
1,826 SR
Queue Stats
278W - 293L
1,473 Elo+
Party 1
King Arthur
King Arthur
vTNOv
King Arthur
Level 127
God Stats
2W - 6L
1,758 SR
Queue Stats
171W - 158L
1,480 Elo+
Solo
Team Averages
Level 96
1,617 SR
1,461 Elo+

VS

Team Averages
Level 97
1,424 SR
1,415 Elo+
Zeus
Zeus
 
Zeus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Qwanier
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 64L
1,434 Elo+
Party 2
Rama
Rama
Schlumpfine1979
Rama
Level 160
God Stats
5W - 11L
1,120 SR
Queue Stats
511W - 550L
1,375 Elo+
Solo
Cerberus
Cerberus
Themrik
Cerberus
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 73L
1,468 Elo+
Party 2
Janus
Janus
WhiTe__D__OkaMi
Janus
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
6 / 5 / 9
11,532
769
12,848
15,139
7,254
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
17
4 / 6 / 5
10,070
671
10,439
15,454
7,696
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cerberus
DruBORG
Cerberus
16
0 / 4 / 10
9,396
626
7,532
18,237
19,651
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
LORDTIMON
Thoth
15
1 / 6 / 7
9,279
619
9,826
12,781
5,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
vTNOv
King Arthur
17
7 / 7 / 6
11,048
737
18,465
23,015
16,697
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
8 / 5 / 10
11,871
791
22,154
13,422
5,400
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Qwanier
Chaac
20
7 / 4 / 15
11,528
769
16,840
24,112
32,943
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 3 / 18
10,743
716
14,922
13,568
7,142
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Themrik
Cerberus
19
3 / 3 / 16
11,330
755
8,966
23,393
34,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
7 / 3 / 12
11,136
742
13,018
9,622
5,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
99
18
Kills
28
28
Deaths
18
37
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
6
5
9
2.1
W
Zeus
 
Zeus
8
5
10
2.6
L
Thanatos
4
6
5
1.08
L
Cerberus
DruBORG
Cerberus
0
4
10
1.25
L
Thoth
LORDTIMON
Thoth
1
6
7
0.75
W
Chaac
Qwanier
Chaac
7
4
15
3.63
W
3
3
18
4
W
Cerberus
Themrik
Cerberus
3
3
16
3.67
W
7
3
12
4.33
L
King Arthur
vTNOv
King Arthur
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,110
Damage
75,900
84,626
Taken
84,117
56,688
Mitigated
85,188
30,149
Healing
24,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
12,848
5,428
2,181
2,378
15,139
7,254
587
9,660
5,479
0
31,617
W
Zeus
 
Zeus
22,154
2,540
2,190
3,543
13,422
5,400
1,451
1,615
11,807
37,879
0
L
Thanatos
10,439
265
1,297
7,283
15,454
7,696
898
8,562
6,892
0
18,976
L
Cerberus
DruBORG
Cerberus
7,532
210
1,261
3,939
18,237
19,651
127
6,832
11,405
17,710
0
L
Thoth
LORDTIMON
Thoth
9,826
279
2,325
2,225
12,781
5,390
138
8,607
4,174
20,293
0
W
Chaac
Qwanier
Chaac
16,840
2,710
1,113
5,172
24,112
32,943
697
5,044
19,068
0
31,338
W
14,922
9,893
1,651
3,499
13,568
7,142
3,388
1,650
11,918
0
37,353
W
Cerberus
Themrik
Cerberus
8,966
723
998
5,764
23,393
34,512
154
7,648
15,745
22,184
0
W
13,018
1,159
0
714
9,622
5,191
2,376
1,619
8,003
23,786
0
L
King Arthur
vTNOv
King Arthur
18,465
1,378
722
6,538
23,015
16,697
0
10,477
12,538
218
30,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,325
Gold Earned
56,608
158
Minions Killed
144
0
Camps Cleared
0
1,200,608
Distance Traveled
1,253,313
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,532
769
58
4
0
256,888
2
W
Zeus
11,871
791
31
2
0
248,741
0
L
Thanatos
10,070
671
19
1
0
264,211
1
L
Cerberus
9,396
626
40
3
0
258,456
0
L
Thoth
9,279
619
25
2
0
202,327
4
W
Chaac
11,528
769
19
1
0
276,718
0
W
Rama
10,743
716
45
3
0
222,660
4
W
Cerberus
11,330
755
28
2
0
243,284
0
W
Janus
11,136
742
21
1
0
261,910
0
L
King Arthur
11,048
737
16
1
0
218,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role