Player Matchup

Sol
Sol
Boval
Sol
Level 109
God Stats
5W - 6L
1,621 SR
Queue Stats
83W - 85L
1,535 Elo+
Party 1
Terra
Terra
ToxicBoyJenk
Terra
Level 107
God Stats
1W - 1L
1,411 SR
Queue Stats
21W - 33L
1,341 Elo+
Solo
Ishtar
Ishtar
titancreeper82
Ishtar
Level 77
God Stats
6W - 6L
1,554 SR
Queue Stats
30W - 41L
1,437 Elo+
Party 1
Team Averages
Level 98
1,528 SR
1,438 Elo+

VS

Team Averages
Level 107
1,366 SR
1,364 Elo+
Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Orlahalokiti
Ishtar
Level 149
God Stats
3W - 11L
1,354 SR
Queue Stats
443W - 534L
1,420 Elo+
Solo
Ra
Ra
Toasty96
Ra
Level 45
God Stats
3W - 12L
1,245 SR
Queue Stats
31W - 114L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Boval
Sol
17
4 / 3 / 2
10,644
665
20,064
18,616
8,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 1 / 4
9,047
565
1,823
7,719
4,827
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
2 / 1 / 3
10,078
630
11,020
10,370
4,881
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
2 / 2 / 2
9,993
625
10,884
20,811
23,968
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
15
1 / 1 / 2
10,075
630
12,038
13,162
7,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 3 / 2
9,303
581
4,430
9,918
5,023
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
6
Kills
4
5
Deaths
6
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
2
1.5
W
Sol
Boval
Sol
4
3
2
1.67
L
Ishtar
1
1
2
2
L
1
3
2
0.67
W
0
1
4
2
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,907
Damage
27,352
36,705
Taken
43,891
17,840
Mitigated
36,145
12,946
Healing
10,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,884
1,158
0
4,119
20,811
23,968
0
10,875
9,936
0
32,670
W
Sol
Boval
Sol
20,064
9,326
0
7,297
18,616
8,132
1,107
1,812
16,804
51,665
0
L
Ishtar
12,038
6,756
0
3,345
13,162
7,154
865
6,012
7,150
0
51,990
L
4,430
729
1,522
1,850
9,918
5,023
235
5,435
4,483
27,232
0
W
1,823
175
2,146
1,564
7,719
4,827
130
822
6,897
13,011
0
W
11,020
7,218
0
1,939
10,370
4,881
489
2,142
8,228
0
40,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,769
Gold Earned
29,371
160
Minions Killed
186
4
Camps Cleared
9
713,843
Distance Traveled
791,563
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,993
625
49
3
1
307,409
3
W
Sol
10,644
665
69
4
2
281,414
9
L
Ishtar
10,075
630
88
6
6
271,233
4
L
Ra
9,303
581
49
3
2
212,921
0
W
Terra
9,047
565
22
1
0
152,660
2
W
Ishtar
10,078
630
69
4
2
279,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role