Player Matchup

Baron Samedi
Baron Samedi
Atgier
Baron Samedi
Level 82
God Stats
14W - 19L
1,494 SR
Queue Stats
142W - 163L
1,444 Elo+
Party 1
Ishtar
Ishtar
CatchTwenty2
Ishtar
Level 93
God Stats
18W - 29L
1,397 SR
Queue Stats
165W - 200L
1,440 Elo+
Party 1
Artio
Artio
PaladinLedge
Artio
Level 32
God Stats
3W - 2L
1,851 SR
Queue Stats
8W - 20L
1,238 Elo+
Party 1
Arachne
Arachne
Suboomz
Arachne
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Osiris
Osiris
satoukazuma2
Osiris
Level 61
God Stats
2W - 2L
1,195 SR
Queue Stats
18W - 19L
1,426 Elo+
Party 1
Team Averages
Level 58
1,487 SR
1,410 Elo+

VS

Team Averages
Level 65
1,645 SR
1,592 Elo+
Yu Huang
Yu Huang
TGS2448
Yu Huang
Level 20
God Stats
3W - 2L
1,592 SR
Queue Stats
27W - 14L
1,621 Elo+
Party 2
Zhong Kui
Zhong Kui
ThirstyKane07
Zhong Kui
Level 47
God Stats
7W - 3L
1,934 SR
Queue Stats
88W - 53L
1,589 Elo+
Party 2
Atlas
Atlas
flagnog
Atlas
Level 67
God Stats
14W - 6L
1,722 SR
Queue Stats
106W - 61L
1,645 Elo+
Party 2
Rama
Rama
vKenneth
Rama
Level 67
God Stats
3W - 6L
1,474 SR
Queue Stats
343W - 309L
1,592 Elo+
Party 3
Hun Batz
Hun Batz
xMader
Hun Batz
Level 122
God Stats
8W - 3L
1,500 SR
Queue Stats
175W - 166L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Atgier
Baron Samedi
10
1 / 6 / 1
6,766
423
3,777
11,388
5,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
10
0 / 5 / 0
6,446
403
7,589
12,341
4,458
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 2 / 1
6,597
412
2,220
12,751
11,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Suboomz
Arachne
13
4 / 5 / 1
8,270
517
7,406
17,148
6,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
12
1 / 6 / 1
7,664
479
6,148
15,338
8,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
TGS2448
Yu Huang
15
1 / 2 / 8
9,201
575
7,430
8,985
4,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
ThirstyKane07
Zhong Kui
15
6 / 3 / 6
9,611
601
13,183
13,767
8,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Atlas
flagnog
Atlas
14
6 / 1 / 5
9,338
584
8,471
14,853
14,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rama
17
3 / 0 / 3
10,359
647
10,351
9,132
3,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
xMader
Hun Batz
15
7 / 1 / 3
9,422
589
8,738
13,214
5,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
6
Kills
23
24
Deaths
7
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Atgier
Baron Samedi
1
6
1
0.25
L
Ishtar
0
5
0
0
L
0
2
1
0.25
L
Arachne
Suboomz
Arachne
4
5
1
0.9
W
Yu Huang
TGS2448
Yu Huang
1
2
8
2.5
W
Zhong Kui
ThirstyKane07
Zhong Kui
6
3
6
3
W
Atlas
flagnog
Atlas
6
1
5
8.5
L
Osiris
1
6
1
0.25
W
Rama
3
0
3
4.5
W
Hun Batz
xMader
Hun Batz
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,140
Damage
48,173
68,966
Taken
59,951
36,755
Mitigated
36,977
11,761
Healing
26,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Atgier
Baron Samedi
3,777
299
52
1,736
11,388
5,372
0
4,444
6,944
40,551
0
L
Ishtar
7,589
4,492
0
1,855
12,341
4,458
0
2,235
10,106
0
48,091
L
2,220
189
180
2,967
12,751
11,010
0
3,505
9,246
14,284
0
L
Arachne
Suboomz
Arachne
7,406
5,484
0
2,045
17,148
6,949
0
8,774
8,374
0
47,127
W
Yu Huang
TGS2448
Yu Huang
7,430
730
0
2,343
8,985
4,125
1,431
1,596
7,389
68,213
0
W
Zhong Kui
ThirstyKane07
Zhong Kui
13,183
1,207
0
7,585
13,767
8,942
699
302
13,465
63,884
0
W
Atlas
flagnog
Atlas
8,471
3,096
975
5,591
14,853
14,290
653
1,850
13,003
30,118
0
L
Osiris
6,148
2,706
0
2,926
15,338
8,966
48
10,338
5,000
0
37,040
W
Rama
10,351
8,392
0
4,280
9,132
3,819
4,984
936
8,196
37
104,137
W
Hun Batz
xMader
Hun Batz
8,738
2,936
0
5,303
13,214
5,801
379
1,313
11,901
0
68,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,743
Gold Earned
47,931
295
Minions Killed
584
0
Camps Cleared
0
1,503,509
Distance Traveled
1,574,562
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,766
423
69
4
0
268,975
1
L
Ishtar
6,446
403
84
5
0
284,359
2
L
Artio
6,597
412
20
1
0
325,364
12
L
Arachne
8,270
517
65
4
0
341,191
6
W
Yu Huang
9,201
575
124
8
0
306,877
0
W
Zhong Kui
9,611
601
117
7
0
277,111
2
W
Atlas
9,338
584
47
3
0
325,851
3
L
Osiris
7,664
479
57
4
0
283,620
1
W
Rama
10,359
647
181
11
0
295,936
0
W
Hun Batz
9,422
589
115
7
0
368,787
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role