Player Matchup

Cthulhu
Cthulhu
FoxDieV
Cthulhu
Level 65
God Stats
6W - 5L
1,537 SR
Queue Stats
189W - 131L
1,513 Elo+
Party 1
Hera
Hera
JoeyFlatline
Hera
Level 108
God Stats
5W - 8L
1,570 SR
Queue Stats
111W - 85L
1,518 Elo+
Party 1
Chiron
Chiron
rush391
Chiron
Level 124
God Stats
2W - 1L
1,549 SR
Queue Stats
81W - 59L
1,504 Elo+
Party 1
Team Averages
Level 99
1,552 SR
1,512 Elo+

VS

Team Averages
Level 108
1,295 SR
1,397 Elo+
Chiron
Chiron
BigSALTYPNUTS
Chiron
Level 108
God Stats
0W - 2L
1,347 SR
Queue Stats
29W - 53L
1,366 Elo+
Party 2
Gilgamesh
Gilgamesh
bullkrusher96
Gilgamesh
Level 154
God Stats
0W - 5L
1,302 SR
Queue Stats
224W - 251L
1,563 Elo+
Solo
Zeus
Zeus
xGRIMxGHOULx
Zeus
Level 61
God Stats
0W - 3L
1,236 SR
Queue Stats
22W - 42L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FoxDieV
Cthulhu
18
3 / 2 / 12
13,976
736
17,058
26,269
32,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
8 / 1 / 6
12,963
682
15,883
12,379
5,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
rush391
Chiron
19
4 / 0 / 9
13,135
691
15,950
13,625
6,464
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 2
10,954
577
12,929
20,756
9,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
bullkrusher96
Gilgamesh
15
3 / 4 / 0
11,475
604
14,638
19,897
16,919
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 7 / 2
11,320
596
11,978
14,280
5,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
15
Kills
3
3
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Cthulhu
FoxDieV
Cthulhu
3
2
12
4.5
W
8
1
6
11
L
Gilgamesh
bullkrusher96
Gilgamesh
3
4
0
0.75
W
Chiron
rush391
Chiron
4
0
9
8.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,891
Damage
39,545
52,273
Taken
54,933
44,252
Mitigated
32,099
21,254
Healing
8,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,929
5,385
470
6,561
20,756
9,304
152
14,173
6,583
0
61,396
W
Cthulhu
FoxDieV
Cthulhu
17,058
425
2,982
8,162
26,269
32,457
46
4,418
21,851
49,275
0
W
15,883
3,505
384
1,662
12,379
5,331
613
2,651
9,728
36,766
0
L
Gilgamesh
bullkrusher96
Gilgamesh
14,638
3,908
0
150
19,897
16,919
0
11,427
8,470
0
29,475
W
Chiron
rush391
Chiron
15,950
2,869
1,688
6,376
13,625
6,464
2,255
5,295
8,330
0
69,695
L
11,978
625
0
924
14,280
5,876
0
7,828
6,452
61,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,074
Gold Earned
33,749
237
Minions Killed
202
13
Camps Cleared
5
1,137,151
Distance Traveled
980,844
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,954
577
76
4
0
329,701
0
W
Cthulhu
13,976
736
53
3
0
404,049
7
W
Hera
12,963
682
44
2
4
373,434
2
L
Gilgamesh
11,475
604
29
2
2
342,382
5
W
Chiron
13,135
691
140
7
9
359,668
1
L
Zeus
11,320
596
97
5
3
308,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role