Player Matchup

Artemis
Artemis
Gold II
CrAzYxJoKeRs
Artemis
Gold II
Level 159
God Stats
35W - 42L
1,527 SR
Queue Stats
373W - 429L
1,601 MMR
Solo
Cthulhu
Cthulhu
Gold I
IPIR-REAPER
Cthulhu
Gold I
Level 114
God Stats
83W - 84L
1,568 SR
Queue Stats
1,005W - 1,102L
1,596 MMR
Solo
Ares
Ares
Gold I
Pawpyy
Ares
Gold I
Level 139
God Stats
2W - 3L
1,666 SR
Queue Stats
52W - 52L
1,672 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,587 SR
1,623 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 74
1,665 SR
1,761 MMR
Hel
Hel
Gold V
 
Hel
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Platinum IV
Aikadei
Danzaburou
Platinum IV
Level 46
God Stats
3W - 1L
1,846 SR
Queue Stats
14W - 6L
1,965 MMR
Party 1
Vamana
Vamana
Platinum IV
ShakyWhale23
Vamana
Platinum IV
Level 48
God Stats
9W - 10L
1,649 SR
Queue Stats
45W - 55L
1,817 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CrAzYxJoKeRs
Artemis
9
0 / 2 / 1
5,970
597
4,609
6,158
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
IPIR-REAPER
Cthulhu
10
0 / 2 / 0
6,410
641
7,778
9,778
6,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ares
Pawpyy
Ares
9
1 / 4 / 0
6,641
664
4,764
10,492
7,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
Ah Muzen CabBastetCabrakanAtlasAchilles

VS

Bans
VulcanBaron SamediHe BoScyllaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 0 / 6
7,101
710
4,985
4,969
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Aikadei
Danzaburou
13
6 / 0 / 1
8,159
816
11,263
8,904
3,980
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
11
1 / 1 / 5
7,184
718
6,501
9,953
5,493
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
8
8
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
0
6
4
W
Danzaburou
Aikadei
Danzaburou
6
0
1
6.5
L
Artemis
CrAzYxJoKeRs
Artemis
0
2
1
0.25
L
Cthulhu
IPIR-REAPER
Cthulhu
0
2
0
0
L
Ares
Pawpyy
Ares
1
4
0
0.25
W
Vamana
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,151
Damage
22,749
26,428
Taken
23,826
16,883
Mitigated
11,536
6,547
Healing
12,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,985
432
3,123
3,233
4,969
2,063
232
3,666
1,303
27,368
0
W
Danzaburou
Aikadei
Danzaburou
11,263
4,284
0
3,055
8,904
3,980
666
5,714
3,190
0
26,079
L
Artemis
CrAzYxJoKeRs
Artemis
4,609
1,632
0
1,777
6,158
2,780
0
1,236
4,922
0
17,221
L
Cthulhu
IPIR-REAPER
Cthulhu
7,778
483
82
2,634
9,778
6,541
0
2,306
7,472
22,279
0
L
Ares
Pawpyy
Ares
4,764
98
0
2,054
10,492
7,562
0
1,487
9,005
10,488
0
W
Vamana
6,501
3,356
802
2,756
9,953
5,493
172
3,725
6,228
0
18,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,021
Gold Earned
22,444
89
Minions Killed
121
2
Camps Cleared
7
521,590
Distance Traveled
583,627
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,101
710
57
6
4
198,824
4
W
Danzaburou
8,159
816
37
4
2
194,025
1
L
Artemis
5,970
597
36
4
1
153,189
2
L
Cthulhu
6,410
641
35
4
1
192,045
1
L
Ares
6,641
664
18
2
0
176,356
3
W
Vamana
7,184
718
27
3
1
190,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role