Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Doniz
Achilles
Level 152
God Stats
18W - 17L
1,449 SR
Queue Stats
309W - 237L
1,583 Elo+
Party 3
Scylla
Scylla
ElQuantum
Scylla
Level 45
God Stats
2W - 4L
1,633 SR
Queue Stats
129W - 90L
1,598 Elo+
Party 3
Geb
Geb
IM_BATMAN224
Geb
Level 144
God Stats
4W - 4L
1,567 SR
Queue Stats
456W - 434L
1,536 Elo+
Party 2
Guan Yu
Guan Yu
JoelxDDD
Guan Yu
Level 156
God Stats
13W - 2L
1,822 SR
Queue Stats
222W - 174L
1,582 Elo+
Party 3
Team Averages
Level 125
1,594 SR
1,560 Elo+

VS

Team Averages
Level 72
1,506 SR
1,580 Elo+
Ao Kuang
Ao Kuang
FILTHLADEN
Ao Kuang
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,666 Elo+
Party 1
Atlas
Atlas
LordMonk7679
Atlas
Level 35
God Stats
0W - 1L
1,234 SR
Queue Stats
1W - 7L
1,229 Elo+
Party 4
Skadi
Skadi
ProSloth84
Skadi
Level 133
God Stats
1W - 4L
1,328 SR
Queue Stats
16W - 28L
1,424 Elo+
Party 4
Hades
Hades
RosaPercs_
Hades
Level 135
God Stats
4W - 1L
1,882 SR
Queue Stats
593W - 398L
1,761 Elo+
Party 1
Hercules
Hercules
StillCorners
Hercules
Level 13
God Stats
1W - 2L
1,587 SR
Queue Stats
70W - 27L
1,820 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
5 / 2 / 3
8,914
495
15,367
14,059
5,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Doniz
Achilles
14
1 / 3 / 2
8,018
445
6,135
13,819
6,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
ElQuantum
Scylla
14
1 / 0 / 6
8,128
452
5,684
5,103
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 8
8,204
456
7,779
18,132
15,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
JoelxDDD
Guan Yu
16
2 / 1 / 2
9,322
518
13,304
19,594
20,968
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FILTHLADEN
Ao Kuang
15
3 / 2 / 2
8,753
486
8,634
15,419
6,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 1 / 3
8,225
457
9,182
16,208
14,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
13
1 / 3 / 3
7,837
435
9,607
13,620
5,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hades
16
2 / 2 / 3
9,485
527
8,562
10,500
5,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
StillCorners
Hercules
15
0 / 1 / 1
9,162
509
13,498
16,453
18,319
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
9
Kills
7
7
Deaths
9
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
2
3
3.25
W
Achilles
Doniz
Achilles
1
3
2
0.67
W
Scylla
ElQuantum
Scylla
1
0
6
4
L
Ao Kuang
FILTHLADEN
Ao Kuang
3
2
2
2
W
0
1
8
4
W
Guan Yu
JoelxDDD
Guan Yu
2
1
2
3
L
1
1
3
2.5
L
Skadi
1
3
3
0.83
L
Hades
2
2
3
1.75
L
Hercules
StillCorners
Hercules
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,269
Damage
49,483
70,707
Taken
72,200
51,149
Mitigated
50,600
25,415
Healing
23,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
15,367
6,849
0
3,830
14,059
5,932
0
5,409
8,650
46
81,580
W
Achilles
Doniz
Achilles
6,135
2,079
0
5,570
13,819
6,576
0
4,355
9,464
0
69,187
W
Scylla
ElQuantum
Scylla
5,684
464
0
245
5,103
2,435
230
2,682
2,421
59,375
0
L
Ao Kuang
FILTHLADEN
Ao Kuang
8,634
3,116
0
4,962
15,419
6,212
0
1,699
13,720
76,267
0
W
7,779
1,215
4,260
5,722
18,132
15,238
0
8,887
9,245
25,116
0
W
Guan Yu
JoelxDDD
Guan Yu
13,304
2,083
1,148
4,640
19,594
20,968
0
5,045
14,549
0
71,434
L
9,182
3,001
671
4,407
16,208
14,738
0
4,351
11,857
35,561
0
L
Skadi
9,607
5,148
419
2,010
13,620
5,669
0
3,511
10,108
0
65,810
L
Hades
8,562
1,109
814
5,708
10,500
5,662
0
3,162
7,338
90,767
0
L
Hercules
StillCorners
Hercules
13,498
3,915
0
4,845
16,453
18,319
0
786
15,667
0
84,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,586
Gold Earned
43,462
472
Minions Killed
573
0
Camps Cleared
0
1,830,161
Distance Traveled
1,804,970
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,914
495
133
7
0
330,881
5
W
Achilles
8,018
445
100
6
0
391,709
6
W
Scylla
8,128
452
96
5
0
340,315
7
L
Ao Kuang
8,753
486
130
7
0
417,939
3
W
Geb
8,204
456
16
1
0
363,299
6
W
Guan Yu
9,322
518
127
7
0
403,957
4
L
Atlas
8,225
457
46
3
0
314,986
2
L
Skadi
7,837
435
96
5
0
349,258
0
L
Hades
9,485
527
154
9
0
369,726
5
L
Hercules
9,162
509
147
8
0
353,061
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role