Player Matchup

Sylvanus
Sylvanus
Deathgamer45426
Sylvanus
Level 126
God Stats
4W - 1L
1,404 SR
Queue Stats
208W - 91L
1,617 Elo+
Party 1
Chaac
Chaac
GamerGambit
Chaac
Level 127
God Stats
5W - 4L
1,445 SR
Queue Stats
244W - 119L
1,573 Elo+
Party 1
Zeus
Zeus
SomeLungSchlung
Zeus
Level 18
God Stats
2W - 0L
1,853 SR
Queue Stats
33W - 18L
1,530 Elo+
Party 1
Team Averages
Level 90
1,567 SR
1,573 Elo+

VS

Team Averages
Level 88
1,443 SR
1,457 Elo+
Horus
Horus
Chewbearr
Horus
Level 125
God Stats
0W - 2L
1,269 SR
Queue Stats
30W - 34L
1,432 Elo+
Party 2
Danzaburou
Danzaburou
Holdthese4meplz
Danzaburou
Level 69
God Stats
6W - 5L
1,483 SR
Queue Stats
468W - 393L
1,473 Elo+
Solo
He Bo
He Bo
Shlooger
He Bo
Level 69
God Stats
5W - 4L
1,578 SR
Queue Stats
73W - 64L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
4 / 4 / 18
12,437
732
14,737
31,393
24,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 6 / 18
12,901
759
14,329
27,117
24,465
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
20 / 5 / 6
15,476
910
37,160
16,815
6,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Chewbearr
Horus
16
1 / 5 / 13
12,290
723
14,804
28,718
31,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Holdthese4meplz
Danzaburou
16
1 / 14 / 10
11,266
663
15,032
25,645
13,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

He Bo
Shlooger
He Bo
18
12 / 10 / 2
14,149
832
17,502
19,063
9,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
39
29
Kills
14
15
Deaths
29
42
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Horus
Chewbearr
Horus
1
5
13
1.5
W
Sylvanus
4
4
18
3.25
W
5
6
18
2.33
L
Danzaburou
Holdthese4meplz
Danzaburou
1
14
10
0.43
L
He Bo
Shlooger
He Bo
12
10
2
1.3
W
20
5
6
4.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,226
Damage
47,338
75,325
Taken
73,426
55,148
Mitigated
54,804
22,885
Healing
13,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Chewbearr
Horus
14,804
8,230
1,443
8,090
28,718
31,953
0
19,155
9,563
0
32,235
W
Sylvanus
14,737
3,522
2,208
13,234
31,393
24,652
805
7,723
23,670
30,390
4,433
W
14,329
1,806
0
5,880
27,117
24,465
402
6,699
20,418
114
38,544
L
Danzaburou
Holdthese4meplz
Danzaburou
15,032
6,504
0
2,698
25,645
13,057
0
19,047
6,598
0
36,496
L
He Bo
Shlooger
He Bo
17,502
1,650
0
1,178
19,063
9,794
29
12,846
6,217
40,337
0
W
37,160
7,289
0
1,563
16,815
6,031
1,142
3,388
13,427
67,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,814
Gold Earned
37,705
145
Minions Killed
125
9
Camps Cleared
5
890,024
Distance Traveled
817,927
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
12,290
723
32
2
0
321,429
1
W
Sylvanus
12,437
732
28
2
1
290,386
0
W
Chaac
12,901
759
47
3
3
319,932
2
L
Danzaburou
11,266
663
46
3
1
252,642
0
L
He Bo
14,149
832
47
3
4
243,856
0
W
Zeus
15,476
910
70
4
5
279,706
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role