Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
RulerOfVoid
Set
Level 78
God Stats
4W - 5L
1,573 SR
Queue Stats
202W - 211L
1,367 Elo+
Party 1
Nu Wa
Nu Wa
cele2200
Nu Wa
Level 95
God Stats
8W - 14L
1,377 SR
Queue Stats
51W - 82L
1,170 Elo+
Party 2
Ares
Ares
leonelvk
Ares
Level 26
God Stats
4W - 2L
1,642 SR
Queue Stats
24W - 35L
1,139 Elo+
Party 2
Shiva
Shiva
pepperjack_chese
Shiva
Level 6
God Stats
5W - 1L
1,500 SR
Queue Stats
48W - 52L
1,123 Elo+
Party 1
Team Averages
Level 47
1,518 SR
1,260 Elo+

VS

Team Averages
Level 66
1,510 SR
1,298 Elo+
Ishtar
Ishtar
ArtemisTheGemini
Ishtar
Level 43
God Stats
1W - 2L
1,475 SR
Queue Stats
3W - 10L
1,163 Elo+
Solo
Da Ji
Da Ji
KyrinCB
Da Ji
Level 86
God Stats
1W - 1L
1,666 SR
Queue Stats
159W - 191L
1,396 Elo+
Party 3
Cthulhu
Cthulhu
Reaping_Souls066
Cthulhu
Level 29
God Stats
16W - 22L
1,443 SR
Queue Stats
53W - 86L
1,308 Elo+
Party 3
Freya
Freya
Sarabande01
Freya
Level 49
God Stats
4W - 7L
1,549 SR
Queue Stats
285W - 315L
1,347 Elo+
Party 3
Medusa
Medusa
destroyrofturds
Medusa
Level 125
God Stats
13W - 26L
1,418 SR
Queue Stats
124W - 105L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 2
5,795
527
5,985
9,500
4,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
3 / 1 / 0
6,049
550
4,045
8,309
3,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
cele2200
Nu Wa
12
4 / 0 / 1
6,787
617
4,863
2,839
990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
9
0 / 0 / 0
5,658
514
427
3,745
2,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
0 / 0 / 0
5,130
466
973
4,706
1,776
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
4,954
450
1,681
6,510
2,158
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
KyrinCB
Da Ji
10
2 / 2 / 0
5,749
523
6,224
9,619
3,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 0 / 0
5,026
457
827
3,141
1,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 1
5,117
465
4,693
7,783
2,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
1,980
180
0
188
76

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
8
Kills
2
2
Deaths
8
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
2
2
L
0
4
0
0
L
Da Ji
KyrinCB
Da Ji
2
2
0
1
L
0
0
0
0
W
3
1
0
3
L
0
2
1
0.25
W
Nu Wa
cele2200
Nu Wa
4
0
1
4.5
L
0
0
0
0
W
Ares
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,293
Damage
13,425
29,099
Taken
27,241
12,826
Mitigated
10,433
11,010
Healing
7,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,985
1,067
51
2,919
9,500
4,519
485
4,615
4,885
27,163
0
L
1,681
645
0
896
6,510
2,158
0
3,385
3,125
0
28,109
L
Da Ji
KyrinCB
Da Ji
6,224
1,909
0
3,038
9,619
3,624
0
2,510
6,907
0
37,005
L
827
142
0
904
3,141
1,616
0
558
2,583
18,094
0
W
4,045
2,247
0
3,798
8,309
3,523
0
78
8,231
0
35,699
L
4,693
1,842
0
2,851
7,783
2,959
0
3,982
3,351
27,649
0
W
Nu Wa
cele2200
Nu Wa
4,863
1,483
0
1,532
2,839
990
936
0
2,839
37,034
0
L
0
0
0
0
188
76
0
188
0
0
0
W
Ares
427
38
0
1,095
3,745
2,018
0
459
3,286
18,607
0
W
973
473
90
1,525
4,706
1,776
0
368
4,338
0
38,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,419
Gold Earned
22,826
286
Minions Killed
188
0
Camps Cleared
0
991,167
Distance Traveled
778,788
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,795
527
58
5
0
172,478
0
L
Ishtar
4,954
450
43
4
0
166,921
0
L
Da Ji
5,749
523
71
6
0
222,500
0
L
Cthulhu
5,026
457
32
3
0
198,701
0
W
Set
6,049
550
73
7
0
227,180
1
L
Freya
5,117
465
42
4
0
190,666
0
W
Nu Wa
6,787
617
52
5
0
177,274
0
L
Medusa
1,980
180
0
0
0
0
0
W
Ares
5,658
514
40
4
0
222,847
0
W
Shiva
5,130
466
63
6
0
191,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role