Player Matchup

Neith
Neith
AceBox
Neith
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 94L
1,631 Elo+
Party 1
Nox
Nox
AnimeBewbLover
Nox
Level 117
God Stats
53W - 39L
1,647 SR
Queue Stats
100W - 78L
1,621 Elo+
Party 1
Horus
Horus
BirdyTheSnare
Horus
Level 6
God Stats
1W - 1L
1,715 SR
Queue Stats
12W - 9L
1,530 Elo+
Party 1
Team Averages
Level 82
1,621 SR
1,594 Elo+

VS

Team Averages
Level 98
1,514 SR
1,405 Elo+
Nu Wa
Nu Wa
SyriusFalcom
Nu Wa
Level 66
God Stats
31W - 32L
1,543 SR
Queue Stats
60W - 65L
1,150 Elo+
Solo
Hou Yi
Hou Yi
Teddybear9556
Hou Yi
Level 117
God Stats
2W - 0L
1,462 SR
Queue Stats
107W - 70L
1,546 Elo+
Party 2
Shiva
Shiva
Tyrone_CHEESE
Shiva
Level 112
God Stats
4W - 2L
1,538 SR
Queue Stats
92W - 64L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AceBox
Neith
17
4 / 4 / 3
12,244
644
19,795
19,686
8,853
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

17
4 / 2 / 3
12,502
658
17,108
17,383
8,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 2 / 4
11,837
623
8,079
21,675
28,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
10,952
576
10,448
10,650
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 4 / 2
13,082
689
21,352
19,819
7,714
Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
1 / 2 / 6
12,247
645
20,202
24,190
31,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
8
Kills
8
8
Deaths
8
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
AceBox
Neith
4
4
3
1.38
L
4
2
3
2.75
L
0
2
4
1
W
1
2
2
1
W
6
4
2
1.75
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,982
Damage
52,002
58,744
Taken
54,659
45,951
Mitigated
42,882
13,075
Healing
13,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AceBox
Neith
19,795
7,643
0
5,465
19,686
8,853
926
3,718
15,968
0
71,846
L
17,108
1,579
127
2,230
17,383
8,099
373
3,260
14,123
51,564
0
L
8,079
4,244
1,237
4,016
21,675
28,999
165
4,657
17,018
0
19,604
W
10,448
2,772
738
696
10,650
3,623
805
3,328
7,322
53,386
0
W
21,352
8,533
0
2,466
19,819
7,714
1,505
7,307
12,512
0
63,642
W
20,202
3,191
1,710
8,162
24,190
31,545
169
7,152
17,038
930
49,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,583
Gold Earned
36,281
214
Minions Killed
209
4
Camps Cleared
11
1,005,989
Distance Traveled
950,364
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,244
644
109
6
1
305,319
8
L
Nox
12,502
658
79
4
2
341,176
5
L
Horus
11,837
623
26
1
1
359,494
1
W
Nu Wa
10,952
576
79
4
5
285,797
3
W
Hou Yi
13,082
689
66
3
0
329,799
3
W
Shiva
12,247
645
64
3
6
334,768
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role