Player Matchup

Cthulhu
Cthulhu
Exquisiteen
Cthulhu
Level 62
God Stats
0W - 2L
1,290 SR
Queue Stats
26W - 19L
1,515 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Omnibus69
Ah Muzen Cab
Level 101
God Stats
20W - 17L
1,576 SR
Queue Stats
52W - 75L
1,410 Elo+
Solo
Hades
Hades
TonyTenNukes
Hades
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,564 Elo+
Party 1
Team Averages
Level 75
1,455 SR
1,496 Elo+

VS

Team Averages
Level 86
1,552 SR
1,415 Elo+
Cthulhu
Cthulhu
BeneficZ
Cthulhu
Level 69
God Stats
3W - 2L
1,643 SR
Queue Stats
42W - 55L
1,411 Elo+
Party 2
Hades
Hades
SB_juanpa2108-01
Hades
Level 124
God Stats
11W - 8L
1,536 SR
Queue Stats
344W - 453L
1,422 Elo+
Solo
Hercules
Hercules
soulzstriker4
Hercules
Level 66
God Stats
9W - 9L
1,479 SR
Queue Stats
42W - 55L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exquisiteen
Cthulhu
14
1 / 6 / 1
10,379
649
13,199
19,871
18,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
Omnibus69
Ah Muzen Cab
15
2 / 3 / 1
10,209
638
18,170
13,869
6,624
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 6 / 2
9,492
593
10,467
16,664
10,372
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeneficZ
Cthulhu
17
5 / 0 / 7
12,500
781
15,422
20,281
26,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
6 / 2 / 7
12,213
763
18,270
20,511
13,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
soulzstriker4
Hercules
17
4 / 2 / 10
11,452
716
10,593
26,161
31,928
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
15
15
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BeneficZ
Cthulhu
5
0
7
8.5
L
Cthulhu
Exquisiteen
Cthulhu
1
6
1
0.25
L
Ah Muzen Cab
Omnibus69
Ah Muzen Cab
2
3
1
0.83
W
6
2
7
4.75
L
1
6
2
0.33
W
Hercules
soulzstriker4
Hercules
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,836
Damage
44,285
50,404
Taken
66,953
35,377
Mitigated
71,751
8,346
Healing
34,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BeneficZ
Cthulhu
15,422
1,190
1,591
6,651
20,281
26,795
100
8,796
11,485
42,009
0
L
Cthulhu
Exquisiteen
Cthulhu
13,199
1,298
72
1,609
19,871
18,381
0
12,830
7,041
31,125
0
L
Ah Muzen Cab
Omnibus69
Ah Muzen Cab
18,170
6,461
0
3,696
13,869
6,624
0
8,014
5,855
0
47,303
W
18,270
1,341
1,761
13,158
20,511
13,028
835
8,804
11,707
91,661
0
L
10,467
1,755
101
2,868
16,664
10,372
0
13,164
3,500
24,062
0
W
Hercules
soulzstriker4
Hercules
10,593
3,042
727
10,184
26,161
31,928
682
8,389
17,772
355
17,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,080
Gold Earned
36,165
136
Minions Killed
221
1
Camps Cleared
13
887,693
Distance Traveled
931,241
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,500
781
52
3
1
331,059
3
L
Cthulhu
10,379
649
50
3
0
302,850
0
L
Ah Muzen Cab
10,209
638
62
4
1
322,821
4
W
Hades
12,213
763
148
9
12
281,567
2
L
Hades
9,492
593
24
2
0
262,022
0
W
Hercules
11,452
716
21
1
0
318,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role