Player Matchup

Chiron
Chiron
 
Chiron
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Brutalistic20
Osiris
Level 130
God Stats
2W - 8L
1,496 SR
Queue Stats
134W - 132L
1,566 Elo+
Party 1
Skadi
Skadi
MixByte
Skadi
Level 96
God Stats
7W - 4L
1,709 SR
Queue Stats
106W - 94L
1,595 Elo+
Party 1
Nu Wa
Nu Wa
Ristau34
Nu Wa
Level 120
God Stats
460W - 403L
1,635 SR
Queue Stats
667W - 727L
1,584 Elo+
Solo
Yemoja
Yemoja
vRukebar
Yemoja
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,745 Elo+
Solo
Team Averages
Level 100
1,568 SR
1,598 Elo+

VS

Team Averages
Level 141
1,624 SR
1,599 Elo+
Ne Zha
Ne Zha
ChiefYammy
Ne Zha
Level 156
God Stats
16W - 12L
1,598 SR
Queue Stats
205W - 205L
1,578 Elo+
Solo
Vamana
Vamana
Consol3Peasant
Vamana
Level 154
God Stats
9W - 3L
1,849 SR
Queue Stats
167W - 79L
1,692 Elo+
Party 2
Chiron
Chiron
Garithen
Chiron
Level 115
God Stats
26W - 36L
1,491 SR
Queue Stats
483W - 527L
1,507 Elo+
Party 3
Eset
Eset
NVerezza
Eset
Level 125
God Stats
5W - 3L
1,513 SR
Queue Stats
243W - 218L
1,552 Elo+
Party 3
Bacchus
Bacchus
UnleashedChaos
Bacchus
Level 157
God Stats
3W - 3L
1,671 SR
Queue Stats
139W - 77L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
1 / 1 / 2
7,639
764
9,638
4,021
1,842
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 4 / 1
6,656
666
3,535
10,706
6,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
MixByte
Skadi
13
1 / 7 / 0
7,004
700
6,278
10,993
4,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Ristau34
Nu Wa
14
2 / 3 / 1
7,427
743
10,011
9,481
3,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
vRukebar
Yemoja
11
0 / 3 / 0
6,488
649
869
8,418
7,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ChiefYammy
Ne Zha
15
1 / 0 / 9
7,826
783
6,863
6,384
2,864
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
12 / 0 / 5
9,688
969
11,438
13,961
11,680
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Chiron
Garithen
Chiron
14
0 / 0 / 5
7,151
715
4,099
4,698
2,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
14
2 / 3 / 9
7,561
756
7,930
8,839
3,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 2 / 10
7,884
788
7,116
12,321
16,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
5
Kills
18
18
Deaths
5
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
1
2
2
L
1
4
1
0.38
W
Ne Zha
ChiefYammy
Ne Zha
1
0
9
5.5
W
12
0
5
14.5
W
Chiron
Garithen
Chiron
0
0
5
2.5
L
Skadi
MixByte
Skadi
1
7
0
0.14
W
Eset
2
3
9
2.17
L
Nu Wa
Ristau34
Nu Wa
2
3
1
0.83
W
3
2
10
4
L
Yemoja
vRukebar
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,331
Damage
37,446
43,619
Taken
46,203
24,481
Mitigated
36,130
6,012
Healing
13,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
9,638
2,753
862
1,232
4,021
1,842
0
1,457
2,515
0
34,340
L
3,535
1,497
0
326
10,706
6,930
0
2,721
7,775
0
10,250
W
Ne Zha
ChiefYammy
Ne Zha
6,863
2,231
0
1,241
6,384
2,864
1,199
2,180
4,204
0
30,908
W
11,438
5,659
1,423
6,216
13,961
11,680
1,853
2,638
11,323
33
27,909
W
Chiron
Garithen
Chiron
4,099
1,215
790
1,567
4,698
2,310
1,670
1,339
3,359
0
27,534
L
Skadi
MixByte
Skadi
6,278
3,032
0
55
10,993
4,068
591
2,401
8,375
0
24,483
W
Eset
7,930
1,103
562
596
8,839
3,213
633
2,637
6,202
27,507
0
L
Nu Wa
Ristau34
Nu Wa
10,011
3,985
336
2,255
9,481
3,833
321
4,494
4,579
36,590
0
W
7,116
847
0
1,230
12,321
16,063
278
2,086
10,235
20,038
0
L
Yemoja
vRukebar
Yemoja
869
195
328
618
8,418
7,808
250
2,840
5,296
4,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,214
Gold Earned
40,110
194
Minions Killed
225
0
Camps Cleared
0
886,487
Distance Traveled
1,097,531
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,639
764
65
7
0
211,794
3
L
Osiris
6,656
666
20
2
0
198,164
1
W
Ne Zha
7,826
783
51
5
0
231,863
0
W
Vamana
9,688
969
43
4
0
235,911
3
W
Chiron
7,151
715
54
5
0
222,273
0
L
Skadi
7,004
700
43
4
0
160,354
2
W
Eset
7,561
756
51
5
0
188,290
0
L
Nu Wa
7,427
743
62
6
0
182,616
2
W
Bacchus
7,884
788
26
3
0
219,194
0
L
Yemoja
6,488
649
4
0
0
133,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role