Player Matchup

Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Silver I
IRafabz2799
Ra
Silver I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,622 MMR
Solo
Bacchus
Bacchus
Bronze V
Myang Sia
Bacchus
Bronze V
Level 127
God Stats
12W - 4L
1,676 SR
Queue Stats
29W - 12L
1,718 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,559 SR
1,613 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,590 SR
1,596 MMR
Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Platinum III
SonchoPonch
Kukulkan
Platinum III
Level 147
God Stats
1W - 3L
1,633 SR
Queue Stats
153W - 134L
1,811 MMR
Party 2
Medusa
Medusa
Gold IV
Stan Boney
Medusa
Gold IV
Level 134
God Stats
10W - 9L
1,637 SR
Queue Stats
208W - 201L
1,478 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
7 / 2 / 3
10,665
762
11,605
12,624
6,410
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 4 / 9
9,254
661
9,359
8,620
4,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Myang Sia
Bacchus
14
3 / 0 / 7
10,446
746
6,234
11,331
17,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AresAh Muzen CabAtlasBaba YagaHun Batz

VS

Bans
Baron SamediAwilixHou YiApolloCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
5 / 3 / 1
10,368
741
9,768
14,264
14,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
SonchoPonch
Kukulkan
13
1 / 3 / 1
8,527
609
9,507
7,624
3,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Stan Boney
Medusa
12
0 / 4 / 4
8,377
598
6,722
11,512
3,502
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
10
Kills
6
6
Deaths
10
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
2
3
4.25
L
Cthulhu
 
Cthulhu
5
3
1
1.83
W
0
4
9
1.13
W
Bacchus
Myang Sia
Bacchus
3
0
7
6.5
L
Kukulkan
SonchoPonch
Kukulkan
1
3
1
0.5
L
Medusa
Stan Boney
Medusa
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,198
Damage
25,997
32,575
Taken
33,400
27,781
Mitigated
21,335
10,080
Healing
3,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,605
6,893
0
3,500
12,624
6,410
1,250
6,426
6,198
0
51,812
L
Cthulhu
 
Cthulhu
9,768
270
94
1,104
14,264
14,693
0
6,662
7,602
20,142
0
W
9,359
283
1,616
2,254
8,620
4,326
691
7,592
1,028
39,314
0
W
Bacchus
Myang Sia
Bacchus
6,234
1,005
0
2,710
11,331
17,045
310
5,989
5,342
16,383
0
L
Kukulkan
SonchoPonch
Kukulkan
9,507
275
0
527
7,624
3,140
0
5,056
2,568
34,639
0
L
Medusa
Stan Boney
Medusa
6,722
3,507
0
2,087
11,512
3,502
0
3,875
7,637
0
22,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,365
Gold Earned
27,272
174
Minions Killed
137
7
Camps Cleared
5
808,853
Distance Traveled
762,417
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,665
762
85
6
4
257,167
3
L
Cthulhu
10,368
741
23
2
1
264,718
3
W
Ra
9,254
661
68
5
3
270,545
6
W
Bacchus
10,446
746
21
2
0
281,141
2
L
Kukulkan
8,527
609
72
5
4
249,268
5
L
Medusa
8,377
598
42
3
0
248,431
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role