Player Matchup

Sol
Sol
GalaxyHype56
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 27L
1,330 Elo+
Party 2
Fenrir
Fenrir
Kaedeso
Fenrir
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 86L
1,515 Elo+
Party 2
Cthulhu
Cthulhu
Nihilus098
Cthulhu
Level 23
God Stats
19W - 15L
1,478 SR
Queue Stats
35W - 35L
1,354 Elo+
Party 2
Lancelot
Lancelot
SniperWho9736
Lancelot
Level 79
God Stats
35W - 26L
1,579 SR
Queue Stats
98W - 88L
1,403 Elo+
Solo
Izanami
Izanami
kingcappy32
Izanami
Level 148
God Stats
33W - 31L
1,519 SR
Queue Stats
71W - 94L
1,336 Elo+
Solo
Team Averages
Level 79
1,515 SR
1,388 Elo+

VS

Team Averages
Level 79
1,621 SR
1,383 Elo+
Bacchus
Bacchus
Pressed Burrito
Bacchus
Level 115
God Stats
2W - 0L
1,881 SR
Queue Stats
232W - 238L
1,421 Elo+
Solo
Discordia
Discordia
WarWolfCapain
Discordia
Level 79
God Stats
22W - 22L
1,482 SR
Queue Stats
34W - 49L
1,395 Elo+
Party 1
King Arthur
King Arthur
beren_3
King Arthur
Level 10
God Stats
11W - 10L
1,679 SR
Queue Stats
37W - 46L
1,373 Elo+
Party 1
Freya
Freya
lelo1183
Freya
Level 126
God Stats
11W - 5L
1,527 SR
Queue Stats
173W - 189L
1,311 Elo+
Solo
Lancelot
Lancelot
per5ica5
Lancelot
Level 65
God Stats
18W - 16L
1,534 SR
Queue Stats
50W - 60L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 3
8,607
374
5,200
11,050
4,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Kaedeso
Fenrir
18
4 / 3 / 1
11,707
509
16,108
22,253
20,280
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Nihilus098
Cthulhu
13
2 / 2 / 2
9,867
429
7,742
16,143
12,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
SniperWho9736
Lancelot
16
1 / 8 / 3
9,996
435
11,466
19,440
9,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
kingcappy32
Izanami
18
1 / 2 / 1
11,106
483
14,122
15,759
7,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 12
11,643
506
7,793
22,610
31,680
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
WarWolfCapain
Discordia
19
3 / 4 / 7
12,397
539
10,820
13,118
7,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
beren_3
King Arthur
20
3 / 0 / 4
13,092
569
10,274
20,723
24,606
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Freya
lelo1183
Freya
20
3 / 0 / 3
12,725
553
9,876
16,000
8,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
per5ica5
Lancelot
19
9 / 3 / 5
12,773
555
18,089
22,756
13,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
8
Kills
19
19
Deaths
8
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Fenrir
Kaedeso
Fenrir
4
3
1
1.5
L
Cthulhu
Nihilus098
Cthulhu
2
2
2
1.5
W
1
1
12
7
L
Lancelot
SniperWho9736
Lancelot
1
8
3
0.31
W
Discordia
WarWolfCapain
Discordia
3
4
7
1.63
W
King Arthur
beren_3
King Arthur
3
0
4
5
L
Izanami
kingcappy32
Izanami
1
2
1
0.75
W
Freya
lelo1183
Freya
3
0
3
4.5
W
Lancelot
per5ica5
Lancelot
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,638
Damage
56,852
84,645
Taken
95,207
53,466
Mitigated
84,670
20,240
Healing
34,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,200
2,123
0
1,967
11,050
4,899
0
3,943
7,107
45,286
0
L
Fenrir
Kaedeso
Fenrir
16,108
4,065
0
6,881
22,253
20,280
0
4,234
18,019
0
81,832
L
Cthulhu
Nihilus098
Cthulhu
7,742
89
2,207
1,845
16,143
12,060
0
8,026
8,117
39,594
0
W
7,793
1,176
0
6,203
22,610
31,680
339
4,482
17,975
43,050
0
L
Lancelot
SniperWho9736
Lancelot
11,466
2,655
120
1,342
19,440
9,070
37
5,986
13,454
0
82,788
W
Discordia
WarWolfCapain
Discordia
10,820
888
0
4,911
13,118
7,325
874
4,023
8,947
118,211
0
W
King Arthur
beren_3
King Arthur
10,274
1,475
0
5,242
20,723
24,606
459
3,810
16,798
0
96,919
L
Izanami
kingcappy32
Izanami
14,122
7,907
0
5,878
15,759
7,157
1,494
6,300
9,459
0
111,961
W
Freya
lelo1183
Freya
9,876
3,459
0
11,206
16,000
8,007
3,181
1,532
14,468
109,740
0
W
Lancelot
per5ica5
Lancelot
18,089
7,648
0
6,519
22,756
13,052
0
2,702
19,966
0
100,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,283
Gold Earned
62,630
581
Minions Killed
682
0
Camps Cleared
0
2,013,035
Distance Traveled
2,165,532
2
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,607
374
88
4
0
344,570
0
L
Fenrir
11,707
509
143
6
0
417,526
1
L
Cthulhu
9,867
429
49
2
0
359,421
1
W
Bacchus
11,643
506
42
2
0
413,545
2
L
Lancelot
9,996
435
121
5
0
509,707
0
W
Discordia
12,397
539
177
8
0
403,018
11
W
King Arthur
13,092
569
179
8
0
443,818
6
L
Izanami
11,106
483
180
8
0
381,811
0
W
Freya
12,725
553
161
7
0
424,017
3
W
Lancelot
12,773
555
123
5
0
481,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role