Player Matchup

Neith
Neith
Diamond IV
MyShinyNeithNMe
Neith
Diamond IV
Level 46
God Stats
41W - 31L
1,776 SR
Queue Stats
218W - 204L
2,141 MMR
Party 2
Rama
Rama
Masters
Rexthedoor
Rama
Masters
Level 109
God Stats
6W - 1L
1,566 SR
Queue Stats
137W - 67L
3,092 MMR
Solo
Ares
Ares
Diamond V
X420puCpwnder69X
Ares
Diamond V
Level 65
God Stats
2W - 0L
1,803 SR
Queue Stats
58W - 28L
2,257 MMR
Party 2
Nemesis
Nemesis
Masters
Zimdaddy
Nemesis
Masters
Level 158
God Stats
46W - 39L
1,647 SR
Queue Stats
252W - 242L
2,374 MMR
Solo
Yu Huang
Yu Huang
Masters
infamouseb
Yu Huang
Masters
Level 155
God Stats
14W - 17L
1,598 SR
Queue Stats
687W - 665L
3,017 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 107
1,678 SR
2,576 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,728 SR
2,580 MMR
Artemis
Artemis
Masters
C0mpassi0n
Artemis
Masters
Level 104
God Stats
16W - 12L
1,712 SR
Queue Stats
175W - 151L
2,636 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Hrup
Gilgamesh
Masters
Level 158
God Stats
5W - 7L
1,621 SR
Queue Stats
135W - 101L
3,002 MMR
Solo
Zhong Kui
Zhong Kui
Masters
RaSniipedJFK
Zhong Kui
Masters
Level 157
God Stats
0W - 1L
1,661 SR
Queue Stats
150W - 127L
2,621 MMR
Party 1
Agni
Agni
Diamond IV
RoyGamerPro
Agni
Diamond IV
Level 158
God Stats
3W - 5L
1,576 SR
Queue Stats
186W - 173L
2,148 MMR
Solo
Apollo
Apollo
Diamond V
WalmartPandaCat
Apollo
Diamond V
Level 38
God Stats
11W - 2L
2,071 SR
Queue Stats
25W - 6L
2,492 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,172
561
5,045
7,710
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
7 / 0 / 3
7,657
696
10,382
10,969
3,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 2 / 5
5,929
539
4,503
8,361
5,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
Zimdaddy
Nemesis
10
0 / 1 / 6
5,914
538
2,130
9,761
3,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
infamouseb
Yu Huang
12
2 / 0 / 3
6,595
600
4,409
4,162
1,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
CabrakanFreyaAtlas

VS

Bans
PoseidonKhepriLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
C0mpassi0n
Artemis
9
1 / 5 / 0
5,740
522
6,388
8,425
2,529
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Hrup
Gilgamesh
10
1 / 1 / 1
5,833
530
3,581
7,605
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
RaSniipedJFK
Zhong Kui
12
1 / 1 / 0
6,871
625
6,299
8,759
5,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 2 / 0
6,193
563
2,998
5,667
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 3 / 2
5,392
490
6,119
7,239
2,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
12
Kills
4
4
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
C0mpassi0n
Artemis
1
5
0
0.2
L
Gilgamesh
Hrup
Gilgamesh
1
1
1
1.5
W
1
1
1
1.5
L
Zhong Kui
RaSniipedJFK
Zhong Kui
1
1
0
1
W
7
0
3
8.5
L
0
2
0
0
L
1
3
2
0.67
W
2
2
5
2.25
W
Nemesis
Zimdaddy
Nemesis
0
1
6
3
W
Yu Huang
infamouseb
Yu Huang
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,469
Damage
25,385
40,963
Taken
37,695
17,193
Mitigated
16,153
15,653
Healing
10,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
C0mpassi0n
Artemis
6,388
3,460
0
1,547
8,425
2,529
0
633
7,792
0
32,350
L
Gilgamesh
Hrup
Gilgamesh
3,581
941
0
2,870
7,605
3,038
0
3,013
4,592
0
30,693
W
5,045
2,221
0
3,227
7,710
3,215
0
4,840
2,388
0
41,062
L
Zhong Kui
RaSniipedJFK
Zhong Kui
6,299
986
0
3,426
8,759
5,696
731
940
7,819
45,066
0
W
10,382
8,537
0
6,010
10,969
3,667
72
0
10,969
0
59,475
L
2,998
154
0
1,445
5,667
2,201
0
2,968
2,699
46,960
0
L
6,119
3,316
0
1,180
7,239
2,689
583
1,358
5,881
0
21,090
W
4,503
127
0
2,312
8,361
5,323
0
786
7,551
19,513
0
W
Nemesis
Zimdaddy
Nemesis
2,130
826
0
3,222
9,761
3,427
480
1,497
8,260
0
44,003
W
Yu Huang
infamouseb
Yu Huang
4,409
896
0
882
4,162
1,561
0
1,664
2,498
55,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,267
Gold Earned
30,029
381
Minions Killed
332
0
Camps Cleared
0
1,122,459
Distance Traveled
1,118,107
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,740
522
46
4
0
184,898
3
L
Gilgamesh
5,833
530
60
5
0
276,050
1
W
Neith
6,172
561
63
6
0
202,601
2
L
Zhong Kui
6,871
625
101
9
0
183,521
2
W
Rama
7,657
696
107
10
0
203,279
0
L
Agni
6,193
563
93
8
0
219,885
6
L
Apollo
5,392
490
32
3
0
253,753
1
W
Ares
5,929
539
21
2
0
240,026
4
W
Nemesis
5,914
538
83
8
0
259,533
4
W
Yu Huang
6,595
600
107
10
0
217,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role