Player Matchup

Chang'e
Chang'e
Gold III
TiredIron_Giant
Chang'e
Gold III
Level 129
God Stats
6W - 2L
1,535 SR
Queue Stats
34W - 23L
1,647 MMR
Party 2
Medusa
Medusa
Platinum III
UpLoadingHDz
Medusa
Platinum III
Level 159
God Stats
3W - 2L
1,652 SR
Queue Stats
199W - 220L
1,666 MMR
Solo
Cerberus
Cerberus
Gold III
borderlinePD
Cerberus
Gold III
Level 129
God Stats
4W - 6L
1,617 SR
Queue Stats
35W - 24L
1,660 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,601 SR
1,657 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,592 SR
1,642 MMR
Chaac
Chaac
Silver I
IRafabz2799
Chaac
Silver I
Level 128
God Stats
0W - 1L
1,737 SR
Queue Stats
10W - 7L
1,678 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
Turtle Bros217
Zhong Kui
Gold II
Level 107
God Stats
10W - 9L
1,575 SR
Queue Stats
168W - 181L
1,671 MMR
Party 1
Hou Yi
Hou Yi
Gold III
VenomThirteenn
Hou Yi
Gold III
Level 94
God Stats
12W - 16L
1,463 SR
Queue Stats
148W - 161L
1,576 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
6,874
687
4,793
5,279
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
13
6 / 1 / 1
8,147
815
9,709
8,435
4,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
borderlinePD
Cerberus
12
1 / 0 / 5
8,173
817
6,221
10,243
10,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
AtlasAh Muzen CabBaron SamediBastetGeb

VS

Bans
DanzaburouAresPoseidonCabrakanPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,367
637
6,660
10,366
5,243
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Turtle Bros217
Zhong Kui
11
0 / 1 / 1
6,520
652
5,307
5,569
4,791
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 3 / 0
6,946
695
5,806
8,203
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
7
Kills
2
2
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
0
1
3
1.5
L
Zhong Kui
Turtle Bros217
Zhong Kui
0
1
1
0.5
W
Medusa
6
1
1
6.5
L
2
3
0
0.67
W
Cerberus
borderlinePD
Cerberus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,723
Damage
17,773
23,957
Taken
24,138
16,135
Mitigated
12,904
13,886
Healing
6,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,660
648
0
1,767
10,366
5,243
0
4,684
5,682
0
26,778
W
4,793
257
2,905
3,247
5,279
2,030
292
1,334
3,945
16,046
0
L
Zhong Kui
Turtle Bros217
Zhong Kui
5,307
682
0
2,475
5,569
4,791
0
2,495
3,074
21,192
0
W
Medusa
9,709
4,029
0
2,854
8,435
4,062
1,350
1,690
6,745
0
39,690
L
5,806
2,215
0
2,193
8,203
2,870
0
3,929
4,274
0
15,580
W
Cerberus
borderlinePD
Cerberus
6,221
238
0
4,880
10,243
10,043
117
2,658
7,585
24,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,194
Gold Earned
19,833
147
Minions Killed
112
7
Camps Cleared
3
606,985
Distance Traveled
573,505
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,367
637
42
4
1
200,542
4
W
Chang'e
6,874
687
42
4
2
189,585
5
L
Zhong Kui
6,520
652
52
5
1
196,751
0
W
Medusa
8,147
815
61
6
5
207,508
3
L
Hou Yi
6,946
695
18
2
1
176,212
2
W
Cerberus
8,173
817
44
4
0
209,892
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role