Player Matchup

Janus
Janus
ItsGettinHeated
Janus
Level 126
God Stats
0W - 1L
1,419 SR
Queue Stats
12W - 15L
1,493 Elo+
Party 4
Chaac
Chaac
PlZ TrY Aga1n
Chaac
Level 80
God Stats
0W - 1L
1,617 SR
Queue Stats
12W - 8L
1,594 Elo+
Party 4
Nu Wa
Nu Wa
Sadc4t
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,413 Elo+
Party 1
Raijin
Raijin
SavvyNut
Raijin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Hel
Hel
imEighties
Hel
Level 148
God Stats
1W - 3L
1,377 SR
Queue Stats
66W - 61L
1,418 Elo+
Party 1
Team Averages
Level 79
1,483 SR
1,484 Elo+

VS

Team Averages
Level 84
1,471 SR
1,483 Elo+
Bacchus
Bacchus
 
Bacchus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
 
Arachne
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
DrunkyPotato
Yemoja
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 59L
1,447 Elo+
Solo
Medusa
Medusa
Meduasaa
Medusa
Level 17
God Stats
3W - 2L
1,634 SR
Queue Stats
21W - 20L
1,481 Elo+
Party 2
Ares
Ares
Warstricken
Ares
Level 128
God Stats
2W - 3L
1,218 SR
Queue Stats
399W - 410L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 3
11,312
870
19,764
11,668
6,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 4 / 4
10,367
797
16,775
16,231
20,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Sadc4t
Nu Wa
13
1 / 6 / 6
7,747
596
9,376
11,864
5,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
SavvyNut
Raijin
15
3 / 6 / 9
9,379
721
7,039
10,794
5,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 6 / 8
8,688
668
5,711
13,248
10,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
4 / 4 / 10
9,305
716
13,073
13,924
11,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
 
Arachne
16
2 / 2 / 11
9,054
696
6,474
12,479
10,987
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
16
1 / 1 / 17
9,414
724
8,400
13,922
17,801
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Meduasaa
Medusa
19
16 / 3 / 5
11,624
894
24,151
18,091
14,407
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 4 / 15
9,957
766
9,360
18,397
24,058
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
83
14
Kills
25
25
Deaths
14
30
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
4
10
2.25
W
Arachne
 
Arachne
2
2
11
3.75
W
Yemoja
1
1
17
9.5
L
5
3
3
2.17
W
Medusa
Meduasaa
Medusa
16
3
5
6.17
L
3
4
4
1.25
L
Nu Wa
Sadc4t
Nu Wa
1
6
6
0.67
L
Raijin
SavvyNut
Raijin
3
6
9
1.25
W
2
4
15
2.38
L
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,665
Damage
61,458
63,805
Taken
76,813
48,058
Mitigated
78,809
21,566
Healing
32,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
13,073
1,105
1,667
1,332
13,924
11,556
575
6,616
7,058
21,027
0
W
Arachne
 
Arachne
6,474
4,987
918
1,949
12,479
10,987
412
7,732
4,484
0
14,938
W
Yemoja
8,400
1,104
10,050
3,731
13,922
17,801
253
8,131
5,453
20,782
0
L
19,764
1,503
612
2,423
11,668
6,109
0
6,585
5,083
54,074
0
W
Medusa
Meduasaa
Medusa
24,151
13,055
2,724
6,120
18,091
14,407
544
11,732
5,977
0
51,613
L
16,775
2,114
151
4,308
16,231
20,574
854
7,960
8,271
0
30,870
L
Nu Wa
Sadc4t
Nu Wa
9,376
2,290
1,090
1,250
11,864
5,245
0
4,681
7,183
16,679
0
L
Raijin
SavvyNut
Raijin
7,039
550
221
217
10,794
5,300
0
5,809
4,985
13,625
0
W
9,360
641
1,449
2,640
18,397
24,058
0
7,108
10,963
16,303
0
L
5,711
331
7,609
3,685
13,248
10,830
0
5,798
7,450
12,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,493
Gold Earned
49,354
165
Minions Killed
138
0
Camps Cleared
0
1,093,754
Distance Traveled
1,176,698
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,305
716
10
1
0
227,279
0
W
Arachne
9,054
696
29
2
0
235,007
0
W
Yemoja
9,414
724
21
2
0
235,064
0
L
Janus
11,312
870
91
7
0
220,850
0
W
Medusa
11,624
894
69
5
0
250,339
0
L
Chaac
10,367
797
33
3
0
240,186
0
L
Nu Wa
7,747
596
15
1
0
211,446
0
L
Raijin
9,379
721
13
1
0
191,894
0
W
Ares
9,957
766
9
1
0
229,009
1
L
Hel
8,688
668
13
1
0
229,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role