Player Matchup

Gilgamesh
Gilgamesh
BessieJoe
Gilgamesh
Level 85
God Stats
20W - 20L
1,463 SR
Queue Stats
290W - 360L
1,479 Elo+
Party 1
Ymir
Ymir
Fail-Bot3000
Ymir
Level 66
God Stats
24W - 13L
1,567 SR
Queue Stats
195W - 235L
1,492 Elo+
Party 1
Medusa
Medusa
That1Dreg
Medusa
Level 64
God Stats
12W - 3L
1,450 SR
Queue Stats
103W - 148L
1,402 Elo+
Party 1
Team Averages
Level 72
1,493 SR
1,458 Elo+

VS

Team Averages
Level 53
1,519 SR
1,272 Elo+
King Arthur
King Arthur
RastaPickel
King Arthur
Level 17
God Stats
0W - 1L
1,731 SR
Queue Stats
0W - 3L
1,179 Elo+
Party 2
Ymir
Ymir
SweetJoey637574
Ymir
Level 107
God Stats
2W - 5L
1,541 SR
Queue Stats
38W - 55L
1,376 Elo+
Party 2
Anubis
Anubis
ZucchiniCat363
Anubis
Level 36
God Stats
0W - 2L
1,284 SR
Queue Stats
5W - 14L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BessieJoe
Gilgamesh
16
7 / 2 / 7
10,174
783
10,616
14,372
14,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 11
9,145
703
10,391
13,342
14,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
That1Dreg
Medusa
14
7 / 3 / 6
9,953
766
10,266
11,865
3,891
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
RastaPickel
King Arthur
11
3 / 7 / 5
8,716
670
3,999
14,714
19,486
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 4 / 5
9,186
707
9,666
18,250
24,619
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 5 / 4
8,779
675
13,644
12,050
7,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
16
Kills
8
8
Deaths
16
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BessieJoe
Gilgamesh
7
2
7
5.25
W
2
3
11
2.5
L
King Arthur
RastaPickel
King Arthur
3
7
5
0.79
L
3
4
5
1.38
W
Medusa
That1Dreg
Medusa
7
3
6
3.33
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,273
Damage
27,309
39,579
Taken
45,014
32,549
Mitigated
51,614
3,074
Healing
4,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BessieJoe
Gilgamesh
10,616
2,134
0
1,374
14,372
14,198
120
8,725
5,151
0
28,611
W
10,391
1,730
0
1,240
13,342
14,460
112
4,757
8,246
28,749
0
L
King Arthur
RastaPickel
King Arthur
3,999
1,230
0
0
14,714
19,486
230
3,514
11,200
0
7,011
L
9,666
1,568
149
1,604
18,250
24,619
157
3,759
14,491
23,833
0
W
Medusa
That1Dreg
Medusa
10,266
4,821
0
460
11,865
3,891
783
8,753
2,623
0
29,334
L
13,644
304
0
3,020
12,050
7,509
965
3,199
8,851
36,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,272
Gold Earned
26,681
109
Minions Killed
107
8
Camps Cleared
1
671,671
Distance Traveled
584,807
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,174
783
25
2
1
252,068
1
W
Ymir
9,145
703
36
3
3
201,856
1
L
King Arthur
8,716
670
6
0
0
189,316
0
L
Ymir
9,186
707
40
3
0
197,080
1
W
Medusa
9,953
766
48
4
4
217,747
0
L
Anubis
8,779
675
61
5
1
198,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role