Player Matchup

Baron Samedi
Baron Samedi
Gold V
El_Yorch
Baron Samedi
Gold V
Level 129
God Stats
25W - 23L
1,622 SR
Queue Stats
185W - 214L
1,347 MMR
Solo
Amaterasu
Amaterasu
Silver I
Eternalizyd
Amaterasu
Silver I
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 26L
1,408 MMR
Party 2
Izanami
Izanami
Silver I
lII_Ray_IIl
Izanami
Silver I
Level 92
God Stats
1W - 0L
1,459 SR
Queue Stats
22W - 31L
1,303 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 95
1,527 SR
1,353 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,419 SR
1,320 MMR
Atlas
Atlas
Gold II
MenoDaJefe
Atlas
Gold II
Level 97
God Stats
17W - 24L
1,303 SR
Queue Stats
481W - 473L
1,363 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
PurpleKiiss
Ah Muzen Cab
Gold V
Level 126
God Stats
5W - 12L
1,393 SR
Queue Stats
105W - 124L
1,392 MMR
Party 1
Vulcan
Vulcan
Silver II
therealdealkp
Vulcan
Silver II
Level 159
God Stats
19W - 13L
1,562 SR
Queue Stats
134W - 166L
1,205 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
El_Yorch
Baron Samedi
18
6 / 1 / 6
12,483
694
14,603
16,450
8,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Amaterasu
Eternalizyd
Amaterasu
14
0 / 0 / 6
10,279
571
2,519
17,915
13,750
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
lII_Ray_IIl
Izanami
20
8 / 1 / 6
13,475
749
22,700
19,712
10,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
YmirZeusChaacBacchusCerberus

VS

Bans
BastetDanzaburouMedusaArtemisChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
15
1 / 3 / 1
11,686
649
12,626
23,924
33,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
PurpleKiiss
Ah Muzen Cab
15
1 / 3 / 0
10,643
591
16,731
12,694
6,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 8 / 2
10,541
586
13,739
12,154
5,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
14
Kills
2
2
Deaths
14
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
El_Yorch
Baron Samedi
6
1
6
9
W
Amaterasu
Eternalizyd
Amaterasu
0
0
6
3
L
Atlas
1
3
1
0.5
L
Ah Muzen Cab
PurpleKiiss
Ah Muzen Cab
1
3
0
0.33
W
Izanami
lII_Ray_IIl
Izanami
8
1
6
11
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,822
Damage
43,096
54,077
Taken
48,772
32,777
Mitigated
45,550
20,558
Healing
9,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
El_Yorch
Baron Samedi
14,603
949
2,504
7,151
16,450
8,971
301
9,489
6,961
56,744
0
W
Amaterasu
Eternalizyd
Amaterasu
2,519
1,070
105
4,604
17,915
13,750
957
6,983
10,932
0
13,340
L
Atlas
12,626
3,997
291
5,011
23,924
33,402
0
6,995
16,929
26,566
0
L
Ah Muzen Cab
PurpleKiiss
Ah Muzen Cab
16,731
3,816
263
4,332
12,694
6,382
181
4,480
8,214
0
56,493
W
Izanami
lII_Ray_IIl
Izanami
22,700
12,526
0
6,194
19,712
10,056
1,592
10,500
9,104
0
98,432
L
13,739
6,224
0
0
12,154
5,766
54
3,538
8,616
49,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,237
Gold Earned
32,870
269
Minions Killed
181
11
Camps Cleared
5
940,629
Distance Traveled
893,805
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,483
694
94
5
4
309,670
1
W
Amaterasu
10,279
571
13
1
0
304,443
0
L
Atlas
11,686
649
26
1
1
310,884
3
L
Ah Muzen Cab
10,643
591
87
5
1
307,529
1
W
Izanami
13,475
749
162
9
7
326,516
3
L
Vulcan
10,541
586
68
4
3
275,392
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role