Player Matchup

Jing Wei
Jing Wei
MikeHàwk
Jing Wei
Level 40
God Stats
33W - 41L
1,534 SR
Queue Stats
47W - 71L
1,402 Elo+
Party 2
Cthulhu
Cthulhu
RaWwWDaWwWg
Cthulhu
Level 17
God Stats
1W - 4L
1,219 SR
Queue Stats
44W - 66L
1,408 Elo+
Party 2
Hel
Hel
ShhhMeow
Hel
Level 13
God Stats
11W - 13L
1,543 SR
Queue Stats
33W - 53L
1,411 Elo+
Party 2
Sol
Sol
TwiggyCrib
Sol
Level 12
God Stats
3W - 1L
1,460 SR
Queue Stats
27W - 45L
1,431 Elo+
Party 2
King Arthur
King Arthur
stewiestud
King Arthur
Level 29
God Stats
4W - 8L
1,541 SR
Queue Stats
26W - 30L
1,344 Elo+
Party 2
Team Averages
Level 22
1,459 SR
1,399 Elo+

VS

Team Averages
Level 50
1,457 SR
1,449 Elo+
Serqet
Serqet
JavaJet
Serqet
Level 149
God Stats
4W - 1L
1,791 SR
Queue Stats
676W - 329L
1,653 Elo+
Party 1
Rama
Rama
Phinz4life85
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 24L
1,184 Elo+
Solo
Thoth
Thoth
SkrubDaddy
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,148 Elo+
Solo
Achilles
Achilles
UltraFatSnorlax
Achilles
Level 28
God Stats
0W - 3L
1,202 SR
Queue Stats
198W - 93L
1,675 Elo+
Party 1
Sobek
Sobek
WarcowMooo
Sobek
Level 27
God Stats
1W - 2L
1,293 SR
Queue Stats
169W - 92L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
MikeHàwk
Jing Wei
14
1 / 2 / 5
8,083
808
6,935
11,001
4,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
RaWwWDaWwWg
Cthulhu
14
5 / 1 / 5
8,296
830
7,208
11,125
9,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 1 / 9
7,688
769
7,230
7,008
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 1 / 8
8,316
832
10,598
7,491
3,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
stewiestud
King Arthur
13
4 / 1 / 5
7,736
774
9,585
11,343
10,396
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
JavaJet
Serqet
14
4 / 2 / 1
7,778
778
10,674
9,280
5,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 1
7,099
710
3,115
10,684
6,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thoth
13
0 / 4 / 0
6,840
684
6,751
6,452
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
13
0 / 1 / 3
7,125
713
6,764
10,521
9,812
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
13
1 / 3 / 1
7,121
712
5,315
12,222
13,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
15
Kills
6
6
Deaths
15
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
JavaJet
Serqet
4
2
1
2.25
W
Jing Wei
MikeHàwk
Jing Wei
1
2
5
1.75
L
1
5
1
0.3
W
Cthulhu
RaWwWDaWwWg
Cthulhu
5
1
5
7.5
W
2
1
9
6.5
L
Thoth
0
4
0
0
W
3
1
8
7
L
Achilles
0
1
3
1.5
L
Sobek
1
3
1
0.5
W
King Arthur
stewiestud
King Arthur
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,556
Damage
32,619
47,968
Taken
49,159
30,047
Mitigated
38,012
16,462
Healing
3,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
JavaJet
Serqet
10,674
3,312
0
654
9,280
5,862
0
3,454
5,671
0
20,070
W
Jing Wei
MikeHàwk
Jing Wei
6,935
5,038
0
2,811
11,001
4,101
887
1,614
8,533
0
40,341
L
3,115
2,545
0
742
10,684
6,170
640
4,899
5,650
0
13,543
W
Cthulhu
RaWwWDaWwWg
Cthulhu
7,208
1,282
336
2,471
11,125
9,410
0
2,704
8,070
16,432
0
W
7,230
1,063
5,165
3,554
7,008
2,876
285
2,540
4,161
15,768
0
L
Thoth
6,751
727
0
130
6,452
2,841
0
3,770
2,544
21,145
0
W
10,598
5,658
0
1,625
7,491
3,264
823
1,769
5,722
30,133
0
L
Achilles
6,764
1,862
0
681
10,521
9,812
0
5,622
4,750
0
19,074
L
Sobek
5,315
385
0
1,678
12,222
13,327
0
6,486
5,508
12,263
0
W
King Arthur
stewiestud
King Arthur
9,585
1,828
0
500
11,343
10,396
103
2,945
8,062
0
15,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,119
Gold Earned
35,963
169
Minions Killed
136
0
Camps Cleared
0
1,119,116
Distance Traveled
999,531
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,778
778
27
3
0
226,757
3
W
Jing Wei
8,083
808
70
7
0
217,371
1
L
Rama
7,099
710
27
3
0
134,148
2
W
Cthulhu
8,296
830
14
1
0
226,090
0
W
Hel
7,688
769
18
2
0
228,664
0
L
Thoth
6,840
684
36
4
0
201,117
0
W
Sol
8,316
832
53
5
0
205,428
0
L
Achilles
7,125
713
27
3
0
227,579
1
L
Sobek
7,121
712
19
2
0
209,930
2
W
King Arthur
7,736
774
14
1
0
241,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role