Player Matchup

Ra
Ra
Bruhtypebeat926
Ra
Level 104
God Stats
2W - 1L
1,938 SR
Queue Stats
24W - 44L
1,274 Elo+
Party 2
Khepri
Khepri
V4lente
Khepri
Level 72
God Stats
1W - 5L
1,345 SR
Queue Stats
12W - 42L
1,183 Elo+
Party 2
Medusa
Medusa
dscwbraz
Medusa
Level 58
God Stats
4W - 4L
1,499 SR
Queue Stats
10W - 20L
1,316 Elo+
Solo
Team Averages
Level 78
1,594 SR
1,258 Elo+

VS

Team Averages
Level 107
1,497 SR
1,299 Elo+
Bellona
Bellona
Ecksperimental
Bellona
Level 87
God Stats
42W - 61L
1,517 SR
Queue Stats
145W - 261L
1,295 Elo+
Party 1
Fenrir
Fenrir
HB Romeo
Fenrir
Level 106
God Stats
12W - 28L
1,155 SR
Queue Stats
249W - 478L
1,273 Elo+
Party 1
Chang'e
Chang'e
Pretty_-Vibez
Chang'e
Level 128
God Stats
22W - 8L
1,820 SR
Queue Stats
92W - 125L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 2
9,744
573
10,664
19,306
8,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
V4lente
Khepri
13
1 / 6 / 1
9,884
581
5,514
22,370
13,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
dscwbraz
Medusa
14
0 / 9 / 3
9,388
552
11,145
17,082
6,675
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 15
11,854
697
16,990
17,751
11,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
HB Romeo
Fenrir
18
13 / 0 / 8
12,642
744
20,008
13,302
10,921
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
18
7 / 0 / 13
12,535
737
15,914
11,724
5,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
60
2
Kills
24
24
Deaths
3
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
9
2
0.22
W
4
3
15
3.83
W
Fenrir
HB Romeo
Fenrir
13
0
8
17
W
Chang'e
7
0
13
13.5
L
Khepri
V4lente
Khepri
1
6
1
0.25
L
Medusa
dscwbraz
Medusa
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,323
Damage
52,912
58,758
Taken
42,777
28,648
Mitigated
27,614
10,456
Healing
14,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,664
785
839
2,337
19,306
8,227
174
4,447
14,415
43,167
0
W
16,990
5,655
484
3,977
17,751
11,564
928
8,383
9,368
0
59,330
W
Fenrir
HB Romeo
Fenrir
20,008
4,859
0
1,890
13,302
10,921
743
4,771
8,531
0
42,852
W
Chang'e
15,914
613
2,389
5,877
11,724
5,129
681
4,225
7,499
41,094
0
L
Khepri
V4lente
Khepri
5,514
1,050
200
4,450
22,370
13,746
91
4,553
17,317
13,353
0
L
Medusa
dscwbraz
Medusa
11,145
5,566
372
2,258
17,082
6,675
62
5,815
10,880
0
35,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,016
Gold Earned
37,031
141
Minions Killed
177
4
Camps Cleared
11
742,745
Distance Traveled
945,421
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,744
573
79
5
3
260,474
2
W
Bellona
11,854
697
88
5
8
318,851
1
W
Fenrir
12,642
744
35
2
1
338,371
2
W
Chang'e
12,535
737
54
3
2
288,199
1
L
Khepri
9,884
581
9
1
0
229,772
0
L
Medusa
9,388
552
53
3
1
252,499
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role