Player Matchup

Sobek
Sobek
Diamond V
 
Sobek
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum I
KCGromins
Sol
Platinum I
Level 68
God Stats
9W - 6L
1,720 SR
Queue Stats
154W - 136L
1,986 MMR
Party 3
Shiva
Shiva
Platinum IV
ShimikazeIX
Shiva
Platinum IV
Level 145
God Stats
6W - 7L
1,569 SR
Queue Stats
327W - 328L
1,799 MMR
Party 2
Cupid
Cupid
Platinum II
Steppa60
Cupid
Platinum II
Level 104
God Stats
11W - 6L
1,693 SR
Queue Stats
307W - 306L
1,922 MMR
Party 3
Hun Batz
Hun Batz
Platinum I
zNøva
Hun Batz
Platinum I
Level 154
God Stats
35W - 25L
1,793 SR
Queue Stats
240W - 251L
1,958 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,655 SR
1,833 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,624 SR
1,836 MMR
Janus
Janus
Platinum I
 
Janus
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum I
ChromaSharkeh
Kumbhakarna
Platinum I
Level 160
God Stats
2W - 4L
1,563 SR
Queue Stats
163W - 147L
1,938 MMR
Party 1
Guan Yu
Guan Yu
Platinum II
Kαyrαkαn
Guan Yu
Platinum II
Level 148
God Stats
18W - 7L
1,731 SR
Queue Stats
153W - 131L
1,902 MMR
Solo
Charybdis
Charybdis
Platinum I
Xarxith
Charybdis
Platinum I
Level 160
God Stats
7W - 8L
1,728 SR
Queue Stats
168W - 150L
1,938 MMR
Party 1
Nemesis
Nemesis
Platinum III
xilefalcon28
Nemesis
Platinum III
Level 92
God Stats
17W - 19L
1,600 SR
Queue Stats
427W - 419L
1,904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
1 / 2 / 12
11,975
521
8,135
24,719
32,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 1 / 8
14,175
616
19,502
19,671
9,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
3 / 0 / 6
14,197
617
20,788
30,342
23,081
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
Steppa60
Cupid
20
4 / 2 / 8
14,054
611
18,032
16,800
8,482
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
zNøva
Hun Batz
20
8 / 1 / 7
13,694
595
13,803
20,091
10,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
LancelotCliodhnaUllrAtlas

VS

Bans
MercuryKhepriRatatoskrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
0 / 8 / 1
9,493
413
10,611
16,328
7,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
ChromaSharkeh
Kumbhakarna
13
0 / 5 / 1
8,798
383
4,883
23,639
29,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
Kαyrαkαn
Guan Yu
18
0 / 3 / 0
10,968
477
15,757
25,752
34,722
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Xarxith
Charybdis
18
4 / 3 / 1
11,395
495
18,420
17,241
8,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
xilefalcon28
Nemesis
16
2 / 6 / 0
9,921
431
11,081
22,481
10,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
9
25
Kills
6
6
Deaths
25
41
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
12
3.5
L
Janus
 
Janus
0
8
1
0.06
L
Kumbhakarna
ChromaSharkeh
Kumbhakarna
0
5
1
0.1
W
9
1
8
13
L
Guan Yu
Kαyrαkαn
Guan Yu
0
3
0
0
W
3
0
6
6
W
Cupid
Steppa60
Cupid
4
2
8
4
L
Charybdis
Xarxith
Charybdis
4
3
1
1.5
L
Nemesis
xilefalcon28
Nemesis
2
6
0
0.33
W
Hun Batz
zNøva
Hun Batz
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,260
Damage
60,752
111,623
Taken
105,441
83,821
Mitigated
90,386
54,110
Healing
27,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,135
952
0
5,112
24,719
32,989
163
3,804
19,543
39,608
0
L
Janus
 
Janus
10,611
220
88
2,272
16,328
7,119
1,215
10,126
6,202
79,079
0
L
Kumbhakarna
ChromaSharkeh
Kumbhakarna
4,883
432
0
1,225
23,639
29,392
0
7,909
15,730
24,378
0
W
19,502
9,157
0
14,304
19,671
9,159
8,434
5,996
13,403
139,461
0
L
Guan Yu
Kαyrαkαn
Guan Yu
15,757
1,971
906
13,131
25,752
34,722
0
1,759
23,993
45
101,615
W
20,788
6,677
133
16,919
30,342
23,081
1,457
1,009
29,277
0
119,549
W
Cupid
Steppa60
Cupid
18,032
9,781
1,416
7,672
16,800
8,482
4,977
2,376
14,372
0
144,712
L
Charybdis
Xarxith
Charybdis
18,420
10,864
0
7,150
17,241
8,412
0
3,318
13,923
0
123,988
L
Nemesis
xilefalcon28
Nemesis
11,081
3,298
0
2,239
22,481
10,741
0
4,711
17,770
42
104,400
W
Hun Batz
zNøva
Hun Batz
13,803
2,816
0
8,554
20,091
10,110
582
3,323
16,696
0
120,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,095
Gold Earned
50,575
782
Minions Killed
663
0
Camps Cleared
0
2,310,360
Distance Traveled
2,126,499
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,975
521
42
2
0
474,841
9
L
Janus
9,493
413
138
6
0
383,839
1
L
Kumbhakarna
8,798
383
30
1
0
436,459
8
W
Sol
14,175
616
206
9
0
459,021
7
L
Guan Yu
10,968
477
168
7
0
450,022
4
W
Shiva
14,197
617
193
8
0
426,191
2
W
Cupid
14,054
611
209
9
0
424,340
1
L
Charybdis
11,395
495
194
8
0
389,148
5
L
Nemesis
9,921
431
133
6
0
467,031
9
W
Hun Batz
13,694
595
132
6
0
525,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role