Player Matchup

King Arthur
King Arthur
ImTurtIe
King Arthur
Level 65
God Stats
0W - 2L
1,090 SR
Queue Stats
82W - 128L
1,260 Elo+
Party 2
Arachne
Arachne
JoD Mayuri
Arachne
Level 88
God Stats
2W - 7L
1,288 SR
Queue Stats
149W - 262L
1,328 Elo+
Party 2
Ao Kuang
Ao Kuang
iBDaMedics
Ao Kuang
Level 104
God Stats
9W - 17L
1,294 SR
Queue Stats
281W - 409L
1,292 Elo+
Party 2
Team Averages
Level 86
1,224 SR
1,293 Elo+

VS

Team Averages
Level 90
1,537 SR
1,356 Elo+
Baron Samedi
Baron Samedi
DunDeal
Baron Samedi
Level 105
God Stats
19W - 25L
1,465 SR
Queue Stats
164W - 194L
1,434 Elo+
Solo
Sylvanus
Sylvanus
Stickenidus
Sylvanus
Level 139
God Stats
10W - 19L
1,471 SR
Queue Stats
56W - 70L
1,316 Elo+
Party 1
Medusa
Medusa
UTubeMdcN00b
Medusa
Level 25
God Stats
3W - 0L
1,676 SR
Queue Stats
7W - 6L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ImTurtIe
King Arthur
15
1 / 5 / 9
11,100
617
8,459
27,264
30,062
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
JoD Mayuri
Arachne
15
3 / 5 / 7
11,203
622
13,938
22,265
12,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ao Kuang
iBDaMedics
Ao Kuang
17
12 / 5 / 3
13,621
757
21,610
27,595
13,732
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DunDeal
Baron Samedi
18
7 / 3 / 5
12,904
717
22,642
14,817
8,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Stickenidus
Sylvanus
17
4 / 7 / 10
13,268
737
23,398
25,317
17,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
17
4 / 6 / 6
12,624
701
17,681
17,166
7,442
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
36
16
Kills
15
15
Deaths
16
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DunDeal
Baron Samedi
7
3
5
3.17
L
King Arthur
ImTurtIe
King Arthur
1
5
9
1.1
L
Arachne
JoD Mayuri
Arachne
3
5
7
1.3
W
Sylvanus
Stickenidus
Sylvanus
4
7
10
1.29
W
Medusa
4
6
6
1.17
L
Ao Kuang
iBDaMedics
Ao Kuang
12
5
3
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,007
Damage
63,721
77,124
Taken
57,300
56,165
Mitigated
33,700
17,831
Healing
23,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DunDeal
Baron Samedi
22,642
1,750
2,483
6,331
14,817
8,394
751
4,860
9,957
58,171
0
L
King Arthur
ImTurtIe
King Arthur
8,459
946
0
490
27,264
30,062
0
16,852
10,412
124
42,508
L
Arachne
JoD Mayuri
Arachne
13,938
10,036
0
5,650
22,265
12,371
0
13,351
8,914
0
31,423
W
Sylvanus
Stickenidus
Sylvanus
23,398
7,500
3,466
10,109
25,317
17,864
629
10,287
15,030
45,386
8,700
W
Medusa
17,681
8,859
0
1,118
17,166
7,442
1,691
7,266
9,900
0
45,775
L
Ao Kuang
iBDaMedics
Ao Kuang
21,610
7,615
0
11,691
27,595
13,732
0
14,483
13,112
59,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,924
Gold Earned
38,796
157
Minions Killed
230
8
Camps Cleared
7
913,831
Distance Traveled
792,437
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,904
717
96
5
3
238,292
0
L
King Arthur
11,100
617
50
3
1
323,204
1
L
Arachne
11,203
622
48
3
2
320,373
2
W
Sylvanus
13,268
737
72
4
4
247,127
7
W
Medusa
12,624
701
62
3
0
307,018
3
L
Ao Kuang
13,621
757
59
3
5
270,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role