Player Matchup

He Bo
He Bo
Cr00k jr
He Bo
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 81L
1,518 Elo+
Party 2
Cerberus
Cerberus
FATAL FOX 706
Cerberus
Level 115
God Stats
27W - 14L
1,728 SR
Queue Stats
103W - 90L
1,525 Elo+
Party 2
Horus
Horus
Mojojang
Horus
Level 66
God Stats
42W - 28L
1,603 SR
Queue Stats
68W - 54L
1,548 Elo+
Party 2
Team Averages
Level 101
1,610 SR
1,530 Elo+

VS

Team Averages
Level 78
1,640 SR
1,662 Elo+
Geb
Geb
DeadlyVengeance7
Geb
Level 155
God Stats
2W - 1L
1,529 SR
Queue Stats
77W - 63L
1,518 Elo+
Party 1
Set
Set
Exquisiteen
Set
Level 62
God Stats
2W - 1L
1,890 SR
Queue Stats
26W - 19L
1,574 Elo+
Solo
Medusa
Medusa
Xx-LiL_Pablo-xX
Medusa
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 31L
1,893 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Cr00k jr
He Bo
14
6 / 2 / 3
9,010
751
15,050
8,221
3,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
FATAL FOX 706
Cerberus
13
1 / 0 / 8
9,147
762
6,444
15,046
14,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
Mojojang
Horus
13
2 / 0 / 6
8,506
709
4,793
8,286
8,530
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
7,820
652
8,681
14,466
14,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 4 / 1
6,645
554
2,696
6,292
3,872
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 4 / 1
7,720
643
6,646
10,962
3,819
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
Cr00k jr
He Bo
6
2
3
3.75
L
1
1
1
1.5
L
0
4
1
0.13
W
Cerberus
FATAL FOX 706
Cerberus
1
0
8
5
W
Horus
Mojojang
Horus
2
0
6
5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,287
Damage
18,023
31,553
Taken
31,720
26,063
Mitigated
21,785
12,442
Healing
5,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Cr00k jr
He Bo
15,050
979
109
1,057
8,221
3,133
865
2,650
5,571
34,599
0
L
8,681
549
178
5,178
14,466
14,094
0
8,100
5,953
30,061
0
L
2,696
1,284
0
609
6,292
3,872
0
3,718
2,326
0
10,323
W
Cerberus
FATAL FOX 706
Cerberus
6,444
310
592
3,744
15,046
14,400
0
2,803
12,243
20,723
0
W
Horus
Mojojang
Horus
4,793
2,421
3,720
3,220
8,286
8,530
308
3,385
4,901
0
20,167
L
6,646
3,545
0
0
10,962
3,819
0
8,785
1,671
0
16,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,663
Gold Earned
22,185
157
Minions Killed
83
6
Camps Cleared
0
709,086
Distance Traveled
557,633
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,010
751
55
5
4
224,248
0
L
Geb
7,820
652
35
3
0
225,627
6
L
Set
6,645
554
15
1
0
138,410
1
W
Cerberus
9,147
762
68
6
1
233,932
1
W
Horus
8,506
709
34
3
1
250,906
0
L
Medusa
7,720
643
33
3
0
193,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role