Player Matchup

Nemesis
Nemesis
Impyriel
Nemesis
Level 138
God Stats
1W - 5L
1,332 SR
Queue Stats
53W - 71L
1,400 Elo+
Solo
Ymir
Ymir
OmgStopItStepBro
Ymir
Level 33
God Stats
1W - 1L
1,613 SR
Queue Stats
25W - 25L
1,444 Elo+
Solo
Nu Wa
Nu Wa
Tayray44
Nu Wa
Level 104
God Stats
3W - 8L
1,259 SR
Queue Stats
295W - 329L
1,499 Elo+
Solo
Team Averages
Level 92
1,401 SR
1,448 Elo+

VS

Team Averages
Level 112
1,508 SR
1,372 Elo+
Sylvanus
Sylvanus
BigBirdHasBigSad
Sylvanus
Level 106
God Stats
2W - 3L
1,638 SR
Queue Stats
38W - 38L
1,507 Elo+
Solo
Ishtar
Ishtar
ITZ-A-SET-UP
Ishtar
Level 129
God Stats
1W - 3L
1,125 SR
Queue Stats
2W - 6L
1,210 Elo+
Solo
Ra
Ra
wX-o-oo-o-Xw
Ra
Level 102
God Stats
5W - 1L
1,760 SR
Queue Stats
105W - 120L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Impyriel
Nemesis
16
2 / 5 / 3
11,882
594
13,627
21,166
12,688
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 7 / 2
11,261
563
11,927
30,115
32,773
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nu Wa
Tayray44
Nu Wa
19
2 / 2 / 3
12,770
639
25,681
14,039
6,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 10
13,772
689
12,772
25,005
22,338
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
19
11 / 2 / 3
14,373
719
28,072
23,569
9,996
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 0 / 12
13,105
655
16,379
14,788
7,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
5
Kills
14
14
Deaths
5
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
3
10
2
W
Ishtar
11
2
3
6.25
L
Nemesis
Impyriel
Nemesis
2
5
3
0.7
L
1
7
2
0.29
L
Nu Wa
Tayray44
Nu Wa
2
2
3
1.75
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,235
Damage
57,223
65,320
Taken
63,362
51,585
Mitigated
39,833
9,737
Healing
35,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,772
2,294
7,366
9,526
25,005
22,338
370
13,585
11,420
38,686
0
W
Ishtar
28,072
21,795
0
6,393
23,569
9,996
1,845
14,338
9,231
25
89,632
L
Nemesis
Impyriel
Nemesis
13,627
1,839
745
2,111
21,166
12,688
0
9,903
10,884
0
42,161
L
11,927
632
662
4,779
30,115
32,773
0
13,189
16,352
38,468
0
L
Nu Wa
Tayray44
Nu Wa
25,681
8,818
0
1,440
14,039
6,124
0
5,912
8,127
73,106
0
W
16,379
2,402
5,354
6,366
14,788
7,499
802
10,232
4,556
94,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,913
Gold Earned
41,250
229
Minions Killed
317
7
Camps Cleared
10
1,018,874
Distance Traveled
974,553
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,772
689
52
3
2
335,499
3
W
Ishtar
14,373
719
105
5
2
299,454
0
L
Nemesis
11,882
594
56
3
4
371,105
0
L
Ymir
11,261
563
56
3
1
299,596
3
L
Nu Wa
12,770
639
117
6
2
348,173
3
W
Ra
13,105
655
160
8
6
339,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role