Player Matchup

Chaac
Chaac
Dobbert
Chaac
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,343 Elo+
Party 1
Ganesha
Ganesha
Jinwa
Ganesha
Level 27
God Stats
2W - 2L
1,751 SR
Queue Stats
7W - 7L
1,343 Elo+
Party 1
Sol
Sol
Munchtoes
Sol
Level 27
God Stats
2W - 1L
1,447 SR
Queue Stats
7W - 7L
1,343 Elo+
Party 1
Team Averages
Level 32
1,566 SR
1,343 Elo+

VS

Team Averages
Level 55
1,293 SR
1,240 Elo+
Janus
Janus
RigidBaby
Janus
Level 67
God Stats
2W - 9L
1,363 SR
Queue Stats
11W - 38L
1,245 Elo+
Party 2
Nu Wa
Nu Wa
h3nnah
Nu Wa
Level 16
God Stats
0W - 1L
1,238 SR
Queue Stats
11W - 37L
1,241 Elo+
Party 2
Chang'e
Chang'e
nowabm
Chang'e
Level 81
God Stats
0W - 2L
1,279 SR
Queue Stats
12W - 40L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dobbert
Chaac
13
11 / 0 / 7
8,828
981
8,652
8,763
5,873
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Jinwa
Ganesha
12
0 / 1 / 21
8,523
947
4,406
9,219
9,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
11 / 1 / 11
8,950
994
15,264
10,669
5,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
RigidBaby
Janus
10
2 / 6 / 0
6,529
725
9,872
8,987
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
h3nnah
Nu Wa
9
0 / 7 / 2
6,019
669
5,143
9,539
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
nowabm
Chang'e
8
0 / 9 / 1
5,739
638
5,286
11,978
4,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
5
22
Kills
2
2
Deaths
22
39
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
Dobbert
Chaac
11
0
7
14.5
W
Ganesha
Jinwa
Ganesha
0
1
21
10.5
W
11
1
11
16.5
L
Janus
RigidBaby
Janus
2
6
0
0.33
L
Nu Wa
h3nnah
Nu Wa
0
7
2
0.14
L
Chang'e
nowabm
Chang'e
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,322
Damage
20,301
28,651
Taken
30,504
20,274
Mitigated
11,432
10,025
Healing
3,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Dobbert
Chaac
8,652
1,731
0
2,156
8,763
5,873
681
5,444
2,876
0
24,856
W
Ganesha
Jinwa
Ganesha
4,406
176
0
1,836
9,219
9,118
137
6,244
2,421
15,419
0
W
15,264
5,223
0
6,033
10,669
5,283
1,939
7,436
2,705
42,184
4,402
L
Janus
RigidBaby
Janus
9,872
565
0
480
8,987
3,529
260
5,194
3,793
24,598
0
L
Nu Wa
h3nnah
Nu Wa
5,143
2,054
0
300
9,539
3,537
344
5,845
3,694
12,248
0
L
Chang'e
nowabm
Chang'e
5,286
309
1,157
1,154
11,978
4,366
248
7,469
4,509
8,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,301
Gold Earned
18,287
121
Minions Killed
77
7
Camps Cleared
1
501,863
Distance Traveled
426,724
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,828
981
50
6
3
187,846
2
W
Ganesha
8,523
947
0
0
0
154,102
3
W
Sol
8,950
994
71
8
4
159,915
0
L
Janus
6,529
725
44
5
1
144,170
1
L
Nu Wa
6,019
669
15
2
0
140,145
1
L
Chang'e
5,739
638
18
2
0
142,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role