Player Matchup

Izanami
Izanami
BillusTheIV
Izanami
Level 109
God Stats
0W - 2L
1,174 SR
Queue Stats
75W - 61L
1,464 Elo+
Party 1
Terra
Terra
DarkWol7416
Terra
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 186L
1,449 Elo+
Solo
Sol
Sol
HolyHrafn
Sol
Level 154
God Stats
5W - 4L
1,652 SR
Queue Stats
179W - 158L
1,562 Elo+
Party 1
Yemoja
Yemoja
NoLimit x JB420
Yemoja
Level 139
God Stats
3W - 4L
1,798 SR
Queue Stats
329W - 318L
1,431 Elo+
Party 2
Skadi
Skadi
joshbkillin23
Skadi
Level 144
God Stats
4W - 5L
1,697 SR
Queue Stats
287W - 295L
1,467 Elo+
Party 2
Team Averages
Level 132
1,564 SR
1,474 Elo+

VS

Team Averages
Level 115
1,648 SR
1,540 Elo+
Apollo
Apollo
JointedHook3375
Apollo
Level 104
God Stats
23W - 19L
1,551 SR
Queue Stats
320W - 286L
1,446 Elo+
Party 3
Terra
Terra
OnyxCatt
Terra
Level 140
God Stats
12W - 4L
1,763 SR
Queue Stats
828W - 817L
1,491 Elo+
Party 3
Tyr
Tyr
Para1norman01
Tyr
Level 89
God Stats
44W - 33L
1,667 SR
Queue Stats
369W - 356L
1,565 Elo+
Solo
Thanatos
Thanatos
WorthyProduct65
Thanatos
Level 155
God Stats
1W - 4L
1,529 SR
Queue Stats
303W - 298L
1,517 Elo+
Solo
Nu Wa
Nu Wa
brandonYT
Nu Wa
Level 86
God Stats
1W - 0L
1,732 SR
Queue Stats
22W - 9L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BillusTheIV
Izanami
10
0 / 6 / 0
6,049
403
5,632
12,693
3,447
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 0
6,425
428
4,683
10,536
6,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 0 / 0
7,497
500
4,338
10,758
4,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 2 / 0
6,145
410
3,085
8,415
5,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
1 / 3 / 0
6,301
420
8,731
9,449
3,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
7,468
498
11,048
8,142
2,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Terra
OnyxCatt
Terra
12
3 / 0 / 5
8,244
550
4,042
15,565
10,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 0 / 2
9,666
644
6,829
14,958
9,699
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
13
5 / 0 / 2
8,134
542
5,465
11,394
5,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
brandonYT
Nu Wa
14
1 / 1 / 2
7,906
527
9,141
7,768
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
2
Kills
16
16
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
BillusTheIV
Izanami
0
6
0
0
L
0
5
0
0
L
1
0
0
1
W
3
1
4
5
L
0
2
0
0
W
Terra
OnyxCatt
Terra
3
0
5
5.5
W
4
0
2
5
W
Thanatos
5
0
2
6
W
Nu Wa
brandonYT
Nu Wa
1
1
2
2
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,469
Damage
36,525
51,851
Taken
57,827
22,449
Mitigated
31,996
16,355
Healing
36,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BillusTheIV
Izanami
5,632
4,590
0
2,205
12,693
3,447
0
3,044
9,519
0
53,515
L
4,683
785
24
1,300
10,536
6,483
0
318
10,133
36,948
0
L
4,338
2,088
0
6,211
10,758
4,114
0
6,443
3,947
69,120
7,257
W
11,048
4,664
0
1,923
8,142
2,976
1,728
1,403
6,739
48
59,559
L
3,085
1,004
3,393
2,661
8,415
5,241
0
2,046
6,253
14,043
0
W
Terra
OnyxCatt
Terra
4,042
594
2,519
8,618
15,565
10,514
0
1,350
14,215
29,812
0
W
6,829
1,552
0
8,638
14,958
9,699
0
3,536
10,850
0
78,907
W
Thanatos
5,465
1,173
0
12,784
11,394
5,710
150
965
10,375
0
66,382
W
Nu Wa
brandonYT
Nu Wa
9,141
2,701
0
1,555
7,768
3,097
140
3,619
4,149
58,228
0
L
8,731
3,676
0
561
9,449
3,164
237
641
8,768
0
49,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,417
Gold Earned
41,418
398
Minions Killed
505
0
Camps Cleared
0
1,247,021
Distance Traveled
1,496,793
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,049
403
98
7
0
236,634
2
L
Terra
6,425
428
82
5
0
249,130
0
L
Sol
7,497
500
122
8
0
240,509
0
W
Apollo
7,468
498
98
7
0
282,590
3
L
Yemoja
6,145
410
22
1
0
224,346
1
W
Terra
8,244
550
45
3
0
307,765
1
W
Tyr
9,666
644
157
10
0
312,065
7
W
Thanatos
8,134
542
97
6
0
316,001
5
W
Nu Wa
7,906
527
108
7
0
278,372
3
L
Skadi
6,301
420
74
5
0
296,402
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role