Player Matchup

Ra
Ra
 
Ra
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BigGameBuck101
Danzaburou
Level 88
God Stats
40W - 27L
1,535 SR
Queue Stats
264W - 272L
1,475 Elo+
Solo
Cabrakan
Cabrakan
V1rtueGam1ng
Cabrakan
Level 159
God Stats
11W - 10L
1,627 SR
Queue Stats
143W - 147L
1,569 Elo+
Party 3
Tyr
Tyr
hueycr3w
Tyr
Level 160
God Stats
13W - 23L
1,543 SR
Queue Stats
667W - 578L
1,565 Elo+
Party 3
Skadi
Skadi
oniichanuwu
Skadi
Level 67
God Stats
1W - 1L
1,801 SR
Queue Stats
21W - 33L
1,605 Elo+
Solo
Team Averages
Level 117
1,601 SR
1,543 Elo+

VS

Team Averages
Level 112
1,538 SR
1,454 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Mom Im Gay4877
Mulan
Level 80
God Stats
1W - 3L
1,784 SR
Queue Stats
7W - 20L
1,326 Elo+
Party 2
Lancelot
Lancelot
TONY2WEINERS
Lancelot
Level 95
God Stats
0W - 1L
1,282 SR
Queue Stats
22W - 29L
1,464 Elo+
Party 2
Kukulkan
Kukulkan
WittyOstrich615
Kukulkan
Level 102
God Stats
5W - 2L
1,529 SR
Queue Stats
118W - 111L
1,478 Elo+
Party 1
Sol
Sol
dean130
Sol
Level 127
God Stats
3W - 2L
1,595 SR
Queue Stats
253W - 237L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 0 / 3
6,971
436
1,871
8,327
4,985
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
BigGameBuck101
Danzaburou
16
4 / 1 / 2
9,952
622
6,639
8,933
4,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
V1rtueGam1ng
Cabrakan
14
3 / 0 / 6
8,931
558
9,695
11,070
8,558
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 0 / 0
9,743
609
10,363
15,823
18,657
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 3 / 4
8,529
533
5,544
9,975
4,151
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 2 / 1
7,913
495
5,863
12,529
6,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 3 / 2
7,009
438
8,395
10,401
10,427
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lancelot
TONY2WEINERS
Lancelot
10
1 / 1 / 2
6,911
432
4,654
10,553
8,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
12
1 / 3 / 1
7,233
452
3,534
7,936
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sol
13
1 / 4 / 3
7,513
470
6,436
11,255
4,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
13
Kills
4
4
Deaths
13
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
3
2.5
L
Fenrir
 
Fenrir
1
2
1
0.75
W
Danzaburou
BigGameBuck101
Danzaburou
4
1
2
5
L
0
3
2
0.33
L
Lancelot
TONY2WEINERS
Lancelot
1
1
2
2
W
Cabrakan
V1rtueGam1ng
Cabrakan
3
0
6
6
L
Kukulkan
1
3
1
0.5
L
Sol
1
4
3
0.63
W
4
0
0
4
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,112
Damage
28,882
54,128
Taken
52,674
40,756
Mitigated
34,669
23,507
Healing
10,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,871
241
2,588
2,764
8,327
4,985
425
2,057
6,270
23,999
0
L
Fenrir
 
Fenrir
5,863
1,757
0
3,143
12,529
6,404
0
2,195
10,334
0
60,811
W
Danzaburou
BigGameBuck101
Danzaburou
6,639
2,513
0
4,527
8,933
4,405
5,658
2,013
6,920
0
80,899
L
8,395
563
0
1,680
10,401
10,427
377
2,846
7,555
0
43,627
L
Lancelot
TONY2WEINERS
Lancelot
4,654
911
0
1,969
10,553
8,928
0
1,998
8,555
0
25,822
W
Cabrakan
V1rtueGam1ng
Cabrakan
9,695
1,387
0
5,418
11,070
8,558
0
1,726
9,344
63,940
0
L
Kukulkan
3,534
186
0
35
7,936
3,965
0
3,537
4,399
41,935
0
L
Sol
6,436
2,026
0
3,601
11,255
4,945
0
990
10,265
56,927
8,150
W
10,363
420
0
7,463
15,823
18,657
88
408
15,415
0
64,153
W
5,544
2,078
168
579
9,975
4,151
3,249
3,511
6,464
0
60,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,126
Gold Earned
36,579
479
Minions Killed
411
0
Camps Cleared
0
1,571,403
Distance Traveled
1,513,580
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,971
436
19
1
0
343,284
6
L
Fenrir
7,913
495
103
6
0
331,570
5
W
Danzaburou
9,952
622
126
8
0
299,276
6
L
Mulan
7,009
438
73
5
0
309,098
4
L
Lancelot
6,911
432
35
2
0
308,267
4
W
Cabrakan
8,931
558
97
6
0
298,743
4
L
Kukulkan
7,233
452
78
5
0
278,918
2
L
Sol
7,513
470
122
8
0
285,727
4
W
Tyr
9,743
609
119
7
0
347,248
2
W
Skadi
8,529
533
118
7
0
282,852
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role