Player Matchup

King Arthur
King Arthur
ChR1sT0pH3r72
King Arthur
Level 148
God Stats
9W - 10L
1,497 SR
Queue Stats
142W - 144L
1,531 Elo+
Party 1
Merlin
Merlin
Häyzu
Merlin
Level 159
God Stats
0W - 2L
1,598 SR
Queue Stats
68W - 53L
1,638 Elo+
Solo
Chang'e
Chang'e
III zZGANF III
Chang'e
Level 24
God Stats
2W - 2L
1,630 SR
Queue Stats
29W - 36L
1,425 Elo+
Party 1
Ratatoskr
Ratatoskr
ToXicFarM3r
Ratatoskr
Level 84
God Stats
1W - 1L
1,185 SR
Queue Stats
3W - 2L
1,651 Elo+
Party 1
Neith
Neith
kevincano140
Neith
Level 62
God Stats
5W - 6L
1,200 SR
Queue Stats
42W - 39L
1,534 Elo+
Solo
Team Averages
Level 95
1,422 SR
1,556 Elo+

VS

Team Averages
Level 67
1,454 SR
1,567 Elo+
Horus
Horus
 
Horus
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
GOTPERMABANNED
Neith
Level 13
God Stats
1W - 1L
1,270 SR
Queue Stats
19W - 18L
1,529 Elo+
Party 2
Chang'e
Chang'e
Saâd
Chang'e
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,690 Elo+
Solo
Merlin
Merlin
jìgen
Merlin
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
129W - 118L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChR1sT0pH3r72
King Arthur
15
0 / 9 / 0
8,740
624
9,057
21,837
17,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Häyzu
Merlin
17
1 / 0 / 0
10,005
715
15,193
6,223
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 10 / 0
8,171
584
3,323
16,129
5,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ratatoskr
ToXicFarM3r
Ratatoskr
15
0 / 5 / 1
8,515
608
5,664
14,483
8,321
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
1 / 1 / 0
9,884
706
6,599
10,446
4,476
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
6 / 0 / 15
11,677
834
10,145
21,129
27,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
 
Mercury
17
5 / 1 / 11
10,721
766
7,737
13,777
7,186
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 1 / 13
11,338
810
23,287
14,435
7,579
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Saâd
Chang'e
19
4 / 0 / 9
11,243
803
8,834
10,321
5,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
jìgen
Merlin
18
2 / 0 / 15
10,881
777
9,821
5,736
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
88
2
Kills
25
25
Deaths
2
1
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
0
15
13.5
W
Mercury
 
Mercury
5
1
11
10.5
L
King Arthur
ChR1sT0pH3r72
King Arthur
0
9
0
0
W
8
1
13
14.5
L
Merlin
Häyzu
Merlin
1
0
0
1
L
0
10
0
0
W
Chang'e
Saâd
Chang'e
4
0
9
8.5
L
Ratatoskr
ToXicFarM3r
Ratatoskr
0
5
1
0.1
W
Merlin
jìgen
Merlin
2
0
15
9.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,836
Damage
59,824
69,118
Taken
65,398
38,831
Mitigated
51,139
8,991
Healing
28,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
10,145
4,064
1,148
5,689
21,129
27,633
116
8,543
11,923
0
19,160
W
Mercury
 
Mercury
7,737
3,059
0
3,199
13,777
7,186
620
3,436
10,100
0
37,206
L
King Arthur
ChR1sT0pH3r72
King Arthur
9,057
1,138
0
2,776
21,837
17,925
0
6,190
15,395
0
25,798
W
23,287
9,371
0
5,012
14,435
7,579
3,287
2,711
11,387
0
52,780
L
Merlin
Häyzu
Merlin
15,193
739
0
250
6,223
2,743
0
1,592
4,595
59,871
0
L
3,323
677
1,664
1,074
16,129
5,366
258
4,890
11,194
12,221
0
W
Chang'e
Saâd
Chang'e
8,834
1,077
5,722
6,284
10,321
5,871
627
1,809
8,261
52,059
0
L
Ratatoskr
ToXicFarM3r
Ratatoskr
5,664
286
0
1,246
14,483
8,321
0
4,665
9,688
0
8,816
W
Merlin
jìgen
Merlin
9,821
530
0
1,313
5,736
2,870
2,157
872
4,594
48,557
0
L
6,599
1,153
0
1,981
10,446
4,476
126
1,167
9,239
0
47,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,315
Gold Earned
55,860
267
Minions Killed
319
0
Camps Cleared
0
1,347,459
Distance Traveled
1,564,939
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,677
834
22
2
0
320,529
1
W
Mercury
10,721
766
42
3
0
344,122
0
L
King Arthur
8,740
624
35
3
0
265,210
2
W
Neith
11,338
810
72
5
0
309,413
0
L
Merlin
10,005
715
122
9
0
296,213
0
L
Chang'e
8,171
584
13
1
0
200,432
0
W
Chang'e
11,243
803
94
7
0
293,579
3
L
Ratatoskr
8,515
608
12
1
0
284,769
0
W
Merlin
10,881
777
89
6
0
297,296
4
L
Neith
9,884
706
85
6
0
300,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role