Player Matchup

Atlas
Atlas
GiingerViitus
Atlas
Level 127
God Stats
8W - 5L
1,564 SR
Queue Stats
317W - 336L
1,567 Elo+
Party 2
Bacchus
Bacchus
Ovalteenjenkinz
Bacchus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 57L
1,592 Elo+
Solo
Guan Yu
Guan Yu
SLeepyMOnsterBoi
Guan Yu
Level 97
God Stats
1W - 0L
1,355 SR
Queue Stats
27W - 23L
1,683 Elo+
Solo
Chaac
Chaac
Slwyota
Chaac
Level 101
God Stats
1W - 5L
1,096 SR
Queue Stats
210W - 234L
1,555 Elo+
Party 2
Hades
Hades
whynot295
Hades
Level 108
God Stats
7W - 2L
1,822 SR
Queue Stats
365W - 361L
1,616 Elo+
Solo
Team Averages
Level 116
1,467 SR
1,603 Elo+

VS

Team Averages
Level 136
1,619 SR
1,537 Elo+
Hera
Hera
Akkadence
Hera
Level 123
God Stats
1W - 1L
1,736 SR
Queue Stats
27W - 39L
1,456 Elo+
Solo
Guan Yu
Guan Yu
ForeverStangin
Guan Yu
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 65L
1,567 Elo+
Solo
Tiamat
Tiamat
The Wrathy
Tiamat
Level 146
God Stats
8W - 6L
1,543 SR
Queue Stats
275W - 251L
1,560 Elo+
Party 1
Hou Yi
Hou Yi
antiheros
Hou Yi
Level 129
God Stats
1W - 1L
1,682 SR
Queue Stats
108W - 85L
1,555 Elo+
Solo
Fenrir
Fenrir
lLordofGod
Fenrir
Level 158
God Stats
4W - 3L
1,636 SR
Queue Stats
135W - 131L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 15
12,124
808
19,183
23,923
40,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
4 / 3 / 15
11,008
734
10,940
18,227
22,069
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
0 / 4 / 15
10,118
675
12,373
23,649
33,492
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chaac
Slwyota
Chaac
20
11 / 5 / 11
12,725
848
19,366
23,437
38,148
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
whynot295
Hades
16
3 / 4 / 12
10,475
698
17,016
14,649
9,798
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
10
0 / 2 / 5
7,863
524
7,108
4,729
2,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

17
3 / 6 / 12
10,367
691
5,811
19,017
21,911
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
The Wrathy
Tiamat
19
7 / 6 / 9
11,605
774
19,913
21,114
20,614
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
antiheros
Hou Yi
20
3 / 4 / 13
11,554
770
29,769
23,363
12,591
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
lLordofGod
Fenrir
17
4 / 6 / 6
10,590
706
7,777
24,447
27,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
62
24
Kills
17
19
Deaths
24
68
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hera
0
2
5
1.25
L
3
6
12
1.5
W
6
3
15
4.5
W
4
3
15
3.83
W
0
4
15
1.88
W
Chaac
Slwyota
Chaac
11
5
11
3.3
L
Tiamat
The Wrathy
Tiamat
7
6
9
1.92
L
Hou Yi
antiheros
Hou Yi
3
4
13
2.38
L
Fenrir
lLordofGod
Fenrir
4
6
6
1.17
W
Hades
whynot295
Hades
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,878
Damage
70,378
103,885
Taken
92,670
144,428
Mitigated
84,673
36,068
Healing
35,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
7,108
1,111
1,005
1,345
4,729
2,231
0
3,059
1,670
14,620
0
L
5,811
586
7,273
5,245
19,017
21,911
34
10,254
8,763
0
9,517
W
19,183
6,474
901
2,892
23,923
40,921
875
5,840
18,083
37,943
0
W
10,940
1,603
2,261
2,408
18,227
22,069
921
5,422
12,736
24,396
0
W
12,373
1,193
5,541
7,597
23,649
33,492
1,517
7,787
15,847
496
24,781
W
Chaac
Slwyota
Chaac
19,366
2,204
2,708
6,128
23,437
38,148
1,981
4,879
18,558
0
40,593
L
Tiamat
The Wrathy
Tiamat
19,913
1,286
1,885
4,971
21,114
20,614
487
10,636
10,478
40,689
0
L
Hou Yi
antiheros
Hou Yi
29,769
14,860
1,692
9,563
23,363
12,591
1,344
11,953
11,410
0
55,360
L
Fenrir
lLordofGod
Fenrir
7,777
1,000
314
2,056
24,447
27,326
27
11,733
12,714
0
10,264
W
Hades
whynot295
Hades
17,016
1,018
1,890
3,742
14,649
9,798
1,041
3,093
11,490
29,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,450
Gold Earned
51,979
144
Minions Killed
126
0
Camps Cleared
0
1,308,849
Distance Traveled
1,097,887
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,863
524
15
1
0
99,096
1
L
Guan Yu
10,367
691
6
0
0
252,303
2
W
Atlas
12,124
808
19
1
0
266,796
0
W
Bacchus
11,008
734
34
2
0
258,174
1
W
Guan Yu
10,118
675
30
2
0
286,703
3
W
Chaac
12,725
848
38
3
0
253,704
0
L
Tiamat
11,605
774
39
3
0
248,908
1
L
Hou Yi
11,554
770
52
3
0
238,439
1
L
Fenrir
10,590
706
14
1
0
259,141
1
W
Hades
10,475
698
23
2
0
243,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role