Player Matchup

Chang'e
Chang'e
Diamond II
HoldenMcCrotch
Chang'e
Diamond II
Level 66
God Stats
3W - 1L
1,958 SR
Queue Stats
73W - 36L
2,524 MMR
Party 1
Shiva
Shiva
Masters
TheGorger
Shiva
Masters
Level 160
God Stats
6W - 5L
1,733 SR
Queue Stats
102W - 68L
2,736 MMR
Party 1
Ravana
Ravana
Diamond I
XxBEASTnBULLxX
Ravana
Diamond I
Level 149
God Stats
11W - 5L
1,650 SR
Queue Stats
77W - 50L
2,544 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,780 SR
2,602 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,531 SR
2,032 MMR
Anubis
Anubis
Masters
 
Anubis
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum II
Simplytg
Fenrir
Platinum II
Level 100
God Stats
2W - 1L
1,864 SR
Queue Stats
39W - 36L
2,282 MMR
Party 2
Ares
Ares
Platinum I
gackevdog
Ares
Platinum I
Level 145
God Stats
0W - 2L
1,228 SR
Queue Stats
37W - 34L
2,314 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
7,554
755
8,391
8,550
3,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shiva
TheGorger
Shiva
13
2 / 1 / 5
7,496
750
9,911
11,327
10,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 1 / 4
7,590
759
8,731
7,856
6,922
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
ThothAchillesBastetAtlasAh Muzen Cab

VS

Bans
Baron SamediOdinBaba YagaCupidScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 1 / 0
7,485
749
6,973
9,265
6,257
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Simplytg
Fenrir
11
0 / 3 / 2
6,420
642
3,728
10,484
7,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ares
10
0 / 3 / 1
6,814
681
4,252
10,687
11,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
7
Kills
3
3
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
1
0
3
W
2
1
5
4.5
L
Fenrir
Simplytg
Fenrir
0
3
2
0.33
W
Shiva
TheGorger
Shiva
2
1
5
4.5
W
3
1
4
5
L
Ares
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,033
Damage
14,953
27,733
Taken
30,436
20,200
Mitigated
25,562
14,306
Healing
8,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,973
826
0
4,331
9,265
6,257
0
2,151
7,114
37,628
0
W
8,391
840
3,742
4,162
8,550
3,204
0
3,880
4,611
31,252
0
L
Fenrir
Simplytg
Fenrir
3,728
929
423
1,544
10,484
7,625
0
3,959
6,525
0
9,741
W
Shiva
TheGorger
Shiva
9,911
1,092
782
3,298
11,327
10,074
0
4,656
6,515
139
28,364
W
8,731
2,370
0
2,322
7,856
6,922
324
2,990
4,747
177
24,136
L
Ares
4,252
196
648
1,468
10,687
11,680
0
2,799
7,888
10,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,640
Gold Earned
20,719
135
Minions Killed
104
7
Camps Cleared
3
651,203
Distance Traveled
516,562
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,485
749
78
8
1
157,791
5
W
Chang'e
7,554
755
59
6
2
206,800
6
L
Fenrir
6,420
642
18
2
1
193,191
0
W
Shiva
7,496
750
41
4
2
223,980
5
W
Ravana
7,590
759
35
4
3
220,423
2
L
Ares
6,814
681
8
1
1
165,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role