Player Matchup

Charybdis
Charybdis
BIG_T_GrosPig
Charybdis
Level 65
God Stats
4W - 10L
1,299 SR
Queue Stats
186W - 268L
1,188 Elo+
Party 2
Bacchus
Bacchus
Gopatabun
Bacchus
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JTF2_zarka_88
Sun Wukong
Level 10
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 16L
884 Elo+
Party 2
Team Averages
Level 51
1,433 SR
1,191 Elo+

VS

Team Averages
Level 27
1,435 SR
1,091 Elo+
Zhong Kui
Zhong Kui
Stricks4254
Zhong Kui
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,046 Elo+
Party 1
Ravana
Ravana
giannfranco
Ravana
Level 50
God Stats
0W - 1L
1,458 SR
Queue Stats
33W - 72L
1,160 Elo+
Party 1
Geb
Geb
turdNugget14659
Geb
Level 25
God Stats
1W - 4L
1,348 SR
Queue Stats
15W - 33L
1,068 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BIG_T_GrosPig
Charybdis
12
3 / 2 / 4
8,009
728
9,901
9,660
3,577
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Gopatabun
Bacchus
12
2 / 0 / 4
8,270
752
7,647
6,635
7,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
JTF2_zarka_88
Sun Wukong
13
4 / 0 / 3
8,185
744
8,572
9,627
5,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Stricks4254
Zhong Kui
10
1 / 5 / 0
6,656
605
3,708
10,218
5,766
Ravana
10
1 / 3 / 1
6,743
613
7,975
8,472
4,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 2
6,408
583
3,645
13,095
12,766
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
9
Kills
2
2
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BIG_T_GrosPig
Charybdis
3
2
4
2.5
W
Bacchus
Gopatabun
Bacchus
2
0
4
4
W
Sun Wukong
JTF2_zarka_88
Sun Wukong
4
0
3
5.5
L
Zhong Kui
Stricks4254
Zhong Kui
1
5
0
0.2
L
Ravana
1
3
1
0.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,120
Damage
15,328
25,922
Taken
31,785
16,930
Mitigated
22,767
6,807
Healing
1,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BIG_T_GrosPig
Charybdis
9,901
5,873
396
1,074
9,660
3,577
521
2,470
7,190
0
34,882
W
Bacchus
Gopatabun
Bacchus
7,647
640
0
766
6,635
7,470
27
2,145
4,490
12,806
0
W
Sun Wukong
JTF2_zarka_88
Sun Wukong
8,572
1,703
209
4,362
9,627
5,883
0
3,122
6,505
0
24,006
L
Zhong Kui
Stricks4254
Zhong Kui
3,708
1,233
0
34
10,218
5,766
0
3,500
6,524
12,371
0
L
Ravana
7,975
1,881
0
822
8,472
4,235
0
1,387
6,805
0
15,607
L
3,645
845
0
657
13,095
12,766
0
2,760
10,027
10,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,464
Gold Earned
19,807
97
Minions Killed
51
8
Camps Cleared
0
642,533
Distance Traveled
579,155
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,009
728
60
5
5
185,807
3
W
Bacchus
8,270
752
18
2
0
230,099
0
W
Sun Wukong
8,185
744
19
2
3
226,627
0
L
Zhong Kui
6,656
605
16
1
0
177,234
1
L
Ravana
6,743
613
23
2
0
199,379
1
L
Geb
6,408
583
12
1
0
202,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role