Player Matchup

Ishtar
Ishtar
InxanityZzz
Ishtar
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 43L
1,306 Elo+
Party 1
Bacchus
Bacchus
TheJigIsUpTv
Bacchus
Level 45
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 7L
1,156 Elo+
Party 1
Scylla
Scylla
oTm TrapMessiah
Scylla
Level 69
God Stats
2W - 4L
1,443 SR
Queue Stats
40W - 62L
1,324 Elo+
Party 1
Team Averages
Level 81
1,481 SR
1,262 Elo+

VS

Team Averages
Level 121
1,405 SR
1,467 Elo+
Fenrir
Fenrir
Dat Kiki
Fenrir
Level 149
God Stats
2W - 8L
1,215 SR
Queue Stats
125W - 127L
1,411 Elo+
Party 2
Jing Wei
Jing Wei
StubyMcStubStub
Jing Wei
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
160W - 162L
1,424 Elo+
Party 2
Zhong Kui
Zhong Kui
lI Aqua Serpent
Zhong Kui
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
4 / 0 / 7
7,649
765
7,857
6,280
2,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
TheJigIsUpTv
Bacchus
13
5 / 2 / 8
8,800
880
8,521
8,903
8,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
4 / 5 / 8
7,944
794
8,441
9,030
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dat Kiki
Fenrir
11
7 / 5 / 0
7,714
771
10,079
11,205
5,140
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
11
0 / 3 / 6
6,925
693
5,403
9,387
3,776
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
lI Aqua Serpent
Zhong Kui
10
0 / 5 / 2
6,189
619
4,205
9,146
5,525
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
13
Kills
7
7
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dat Kiki
Fenrir
7
5
0
1.4
W
Ishtar
4
0
7
7.5
L
Jing Wei
0
3
6
1
W
Bacchus
TheJigIsUpTv
Bacchus
5
2
8
4.5
L
Zhong Kui
lI Aqua Serpent
Zhong Kui
0
5
2
0.2
W
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,819
Damage
19,687
24,213
Taken
29,738
13,237
Mitigated
14,441
4,233
Healing
4,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dat Kiki
Fenrir
10,079
692
279
1,368
11,205
5,140
0
7,074
4,131
0
19,529
W
Ishtar
7,857
5,729
0
1,929
6,280
2,247
1,032
765
5,515
0
21,780
L
Jing Wei
5,403
4,189
97
1,928
9,387
3,776
0
4,391
4,996
0
25,344
W
Bacchus
TheJigIsUpTv
Bacchus
8,521
1,568
0
1,064
8,903
8,293
326
2,432
6,471
18,036
0
L
Zhong Kui
lI Aqua Serpent
Zhong Kui
4,205
408
0
446
9,146
5,525
0
5,794
3,352
15,240
0
W
8,441
1,089
0
1,240
9,030
2,697
38
1,346
7,684
28,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,393
Gold Earned
20,828
109
Minions Killed
102
5
Camps Cleared
4
512,279
Distance Traveled
511,289
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,714
771
20
2
1
166,618
2
W
Ishtar
7,649
765
36
4
2
155,998
1
L
Jing Wei
6,925
693
51
5
1
181,632
3
W
Bacchus
8,800
880
29
3
1
191,434
3
L
Zhong Kui
6,189
619
31
3
2
163,039
1
W
Scylla
7,944
794
44
4
2
164,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role