Player Matchup

Tsukuyomi
Tsukuyomi
ASK IceKing907
Tsukuyomi
Level 157
God Stats
13W - 3L
1,670 SR
Queue Stats
306W - 210L
1,599 Elo+
Party 1
Sol
Sol
GeminiJey
Sol
Level 160
God Stats
3W - 0L
1,391 SR
Queue Stats
21W - 9L
1,619 Elo+
Party 1
King Arthur
King Arthur
LeMoNz907
King Arthur
Level 145
God Stats
17W - 19L
1,491 SR
Queue Stats
624W - 574L
1,528 Elo+
Party 1
Team Averages
Level 154
1,517 SR
1,582 Elo+

VS

Team Averages
Level 132
1,470 SR
1,526 Elo+
Fenrir
Fenrir
Smoothieeee
Fenrir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,372 Elo+
Solo
Osiris
Osiris
Squeak Daddy
Osiris
Level 144
God Stats
2W - 7L
1,367 SR
Queue Stats
56W - 61L
1,610 Elo+
Solo
Hera
Hera
Wally_189
Hera
Level 147
God Stats
15W - 17L
1,543 SR
Queue Stats
187W - 174L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ASK IceKing907
Tsukuyomi
13
1 / 1 / 7
7,483
680
9,450
8,788
4,165
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
5 / 1 / 4
8,479
771
11,698
8,377
3,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
LeMoNz907
King Arthur
13
4 / 0 / 5
7,834
712
7,218
11,132
8,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 5 / 2
7,192
654
4,221
14,016
10,173
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
11
2 / 4 / 0
7,443
677
7,770
10,707
10,184
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hera
12
0 / 1 / 1
6,889
626
6,710
6,751
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
10
Kills
2
2
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ASK IceKing907
Tsukuyomi
1
1
7
4.5
W
5
1
4
7
W
King Arthur
LeMoNz907
King Arthur
4
0
5
6.5
L
Fenrir
0
5
2
0.2
L
Osiris
2
4
0
0.5
L
Hera
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,366
Damage
18,701
28,297
Taken
31,474
17,068
Mitigated
22,861
11,286
Healing
4,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ASK IceKing907
Tsukuyomi
9,450
2,017
0
3,100
8,788
4,165
0
2,636
6,006
0
29,568
W
11,698
4,101
0
3,434
8,377
3,913
1,055
1,727
6,542
38,666
3,539
W
King Arthur
LeMoNz907
King Arthur
7,218
214
0
4,752
11,132
8,990
0
2,302
8,602
0
21,699
L
Fenrir
4,221
320
0
1,049
14,016
10,173
0
3,681
10,093
0
6,876
L
Osiris
7,770
1,506
225
685
10,707
10,184
0
4,340
6,113
0
12,383
L
Hera
6,710
1,928
0
2,340
6,751
2,504
0
2,584
4,069
37,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,796
Gold Earned
21,524
152
Minions Killed
110
9
Camps Cleared
2
650,165
Distance Traveled
591,188
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,483
680
55
5
4
228,946
2
W
Sol
8,479
771
66
6
5
197,757
3
W
King Arthur
7,834
712
31
3
0
223,462
3
L
Fenrir
7,192
654
5
0
1
191,368
0
L
Osiris
7,443
677
12
1
0
197,406
1
L
Hera
6,889
626
93
8
1
202,414
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role