Player Matchup

Geb
Geb
Gold II
 
Geb
Gold II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum II
ElectricChipz
Hou Yi
Platinum II
Level 147
God Stats
16W - 22L
1,528 SR
Queue Stats
293W - 341L
1,912 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum III
Viglen
Zhong Kui
Platinum III
Level 160
God Stats
11W - 12L
1,509 SR
Queue Stats
248W - 307L
1,665 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,512 SR
1,692 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,599 SR
1,724 MMR
Agni
Agni
Gold V
 
Agni
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond V
ChipViking
Fenrir
Diamond V
Level 155
God Stats
8W - 9L
1,632 SR
Queue Stats
174W - 196L
1,956 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum III
FudgeDeacon
Gilgamesh
Platinum III
Level 123
God Stats
57W - 42L
1,665 SR
Queue Stats
206W - 241L
1,715 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
0 / 4 / 4
14,044
638
10,936
23,411
37,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
2 / 4 / 2
14,235
647
23,404
17,849
8,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Viglen
Zhong Kui
20
3 / 2 / 1
14,735
670
23,828
22,445
19,319
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AtlasThothAresAh Muzen CabAchilles

VS

Bans
NoxBaba YagaBaron SamediDiscordiaYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
20
4 / 1 / 6
14,505
659
29,546
18,842
9,429
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
ChipViking
Fenrir
19
4 / 3 / 6
13,807
628
10,289
30,495
41,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
FudgeDeacon
Gilgamesh
20
2 / 1 / 6
15,031
683
16,682
24,509
17,878
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
10
10
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
4
4
0.5
L
Agni
 
Agni
4
1
6
7
L
Fenrir
ChipViking
Fenrir
4
3
6
2.33
W
2
4
2
0.75
L
Gilgamesh
FudgeDeacon
Gilgamesh
2
1
6
5
W
Zhong Kui
Viglen
Zhong Kui
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,168
Damage
56,517
63,705
Taken
73,846
65,113
Mitigated
68,685
14,010
Healing
26,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
10,936
910
0
2,908
23,411
37,623
131
10,330
13,081
21,365
0
L
Agni
 
Agni
29,546
1,934
498
7,247
18,842
9,429
1,224
10,010
8,832
113,391
0
L
Fenrir
ChipViking
Fenrir
10,289
2,855
743
8,557
30,495
41,378
608
13,452
17,043
0
37,151
W
23,404
11,402
0
1,905
17,849
8,171
2,955
9,179
8,670
0
76,862
L
Gilgamesh
FudgeDeacon
Gilgamesh
16,682
3,485
3,833
5,359
24,509
17,878
432
12,195
12,314
552
51,597
W
Zhong Kui
Viglen
Zhong Kui
23,828
900
0
9,197
22,445
19,319
0
10,365
12,080
81,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,014
Gold Earned
43,343
259
Minions Killed
273
7
Camps Cleared
12
1,188,372
Distance Traveled
1,244,398
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
14,044
638
23
1
3
399,811
12
L
Agni
14,505
659
161
7
7
400,683
3
L
Fenrir
13,807
628
39
2
1
399,518
2
W
Hou Yi
14,235
647
81
4
1
376,714
6
L
Gilgamesh
15,031
683
73
3
4
444,197
6
W
Zhong Kui
14,735
670
155
7
3
411,847
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role