Player Matchup

Olorun
Olorun
CertifiedJitster
Olorun
Level 47
God Stats
4W - 4L
1,489 SR
Queue Stats
51W - 52L
1,575 Elo+
Party 1
Hercules
Hercules
Dababyrightcurve
Hercules
Level 102
God Stats
3W - 0L
1,472 SR
Queue Stats
54W - 24L
1,690 Elo+
Party 1
Bacchus
Bacchus
Varbarinacar
Bacchus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,640 Elo+
Party 1
Team Averages
Level 70
1,487 SR
1,635 Elo+

VS

Team Averages
Level 72
1,552 SR
1,422 Elo+
Baron Samedi
Baron Samedi
FeelingIree
Baron Samedi
Level 66
God Stats
17W - 21L
1,396 SR
Queue Stats
18W - 24L
1,351 Elo+
Party 2
Chaac
Chaac
Quarion45
Chaac
Level 127
God Stats
13W - 8L
1,726 SR
Queue Stats
100W - 120L
1,567 Elo+
Solo
Janus
Janus
thuglife2020
Janus
Level 24
God Stats
2W - 1L
1,535 SR
Queue Stats
2W - 4L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 5
9,345
668
7,763
14,996
7,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
5 / 1 / 6
10,520
751
18,889
18,120
21,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
Varbarinacar
Bacchus
14
2 / 2 / 8
10,070
719
8,423
18,821
26,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FeelingIree
Baron Samedi
13
2 / 4 / 7
8,869
634
12,019
12,278
6,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Quarion45
Chaac
16
8 / 1 / 2
10,886
778
20,315
19,595
22,552
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 6 / 3
8,132
581
9,291
9,729
4,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
11
Kills
10
10
Deaths
11
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
7
5
0.93
W
5
1
6
8
L
Baron Samedi
FeelingIree
Baron Samedi
2
4
7
1.38
L
Chaac
Quarion45
Chaac
8
1
2
9
W
Bacchus
Varbarinacar
Bacchus
2
2
8
3
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,075
Damage
41,625
51,937
Taken
41,602
56,143
Mitigated
32,842
13,985
Healing
13,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,763
2,467
1,105
3,324
14,996
7,799
29
6,158
8,838
28,651
1,986
W
18,889
6,097
0
3,911
18,120
21,414
0
6,873
11,247
288
50,896
L
Baron Samedi
FeelingIree
Baron Samedi
12,019
1,491
1,347
4,167
12,278
6,250
0
6,227
6,051
25,528
0
L
Chaac
Quarion45
Chaac
20,315
3,742
0
6,809
19,595
22,552
0
7,462
12,133
382
63,107
W
Bacchus
Varbarinacar
Bacchus
8,423
1,947
566
5,079
18,821
26,930
0
8,989
9,832
17,470
0
L
9,291
421
0
974
9,729
4,040
0
2,588
7,141
20,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,935
Gold Earned
27,887
145
Minions Killed
161
8
Camps Cleared
4
764,991
Distance Traveled
708,417
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,345
668
52
4
1
215,630
0
W
Hercules
10,520
751
80
6
6
286,368
2
L
Baron Samedi
8,869
634
28
2
1
217,302
4
L
Chaac
10,886
778
99
7
3
284,365
5
W
Bacchus
10,070
719
13
1
1
262,993
1
L
Janus
8,132
581
34
2
0
206,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role