Player Matchup

Hun Batz
Hun Batz
D00FASAURUS REX
Hun Batz
Level 126
God Stats
6W - 1L
1,741 SR
Queue Stats
196W - 142L
1,582 Elo+
Party 1
Cabrakan
Cabrakan
bigben160
Cabrakan
Level 129
God Stats
17W - 6L
1,692 SR
Queue Stats
148W - 101L
1,594 Elo+
Party 1
Janus
Janus
sharpshooters02
Janus
Level 125
God Stats
5W - 8L
1,187 SR
Queue Stats
201W - 154L
1,589 Elo+
Party 1
Team Averages
Level 127
1,540 SR
1,588 Elo+

VS

Team Averages
Level 79
1,607 SR
1,539 Elo+
Bacchus
Bacchus
Hindrif
Bacchus
Level 77
God Stats
45W - 27L
1,658 SR
Queue Stats
511W - 463L
1,524 Elo+
Party 2
Zeus
Zeus
OG Dumbar
Zeus
Level 56
God Stats
1W - 1L
1,663 SR
Queue Stats
2W - 2L
1,524 Elo+
Solo
Ishtar
Ishtar
aosorio12
Ishtar
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 174L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
5 / 3 / 3
7,942
794
8,988
9,847
4,414
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
bigben160
Cabrakan
12
6 / 2 / 4
8,536
854
7,686
10,968
14,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 1 / 9
7,379
738
5,437
5,816
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hindrif
Bacchus
11
2 / 2 / 3
7,683
768
4,355
10,751
9,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
9
0 / 5 / 2
6,048
605
5,289
6,593
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
aosorio12
Ishtar
12
3 / 5 / 3
7,667
767
7,421
8,806
3,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
12
Kills
5
6
Deaths
12
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
5
3
3
2.17
L
Bacchus
Hindrif
Bacchus
2
2
3
1.75
L
Zeus
0
5
2
0.2
L
Ishtar
aosorio12
Ishtar
3
5
3
0.9
W
Cabrakan
bigben160
Cabrakan
6
2
4
4
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,111
Damage
17,065
26,631
Taken
26,150
21,149
Mitigated
15,765
2,333
Healing
3,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
8,988
3,052
0
385
9,847
4,414
39
4,077
5,770
0
27,110
L
Bacchus
Hindrif
Bacchus
4,355
762
0
2,434
10,751
9,989
0
5,492
5,259
10,256
0
L
Zeus
5,289
218
0
0
6,593
2,206
0
2,884
3,709
13,051
0
L
Ishtar
aosorio12
Ishtar
7,421
4,188
0
625
8,806
3,570
0
4,747
4,059
0
19,968
W
Cabrakan
bigben160
Cabrakan
7,686
1,325
0
1,460
10,968
14,320
100
3,637
7,331
11,743
0
W
5,437
449
0
488
5,816
2,415
213
2,391
3,425
29,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,857
Gold Earned
21,398
103
Minions Killed
75
8
Camps Cleared
0
560,477
Distance Traveled
455,021
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,942
794
39
4
4
188,567
0
L
Bacchus
7,683
768
12
1
0
173,997
3
L
Zeus
6,048
605
29
3
0
124,388
1
L
Ishtar
7,667
767
34
3
0
156,636
2
W
Cabrakan
8,536
854
6
1
2
172,579
0
W
Janus
7,379
738
58
6
2
199,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role