Player Matchup

Horus
Horus
A Frisky Hat
Horus
Level 28
God Stats
6W - 0L
1,879 SR
Queue Stats
183W - 17L
1,993 Elo+
Party 1
Zeus
Zeus
KingdomHearts41
Zeus
Level 157
God Stats
6W - 3L
1,671 SR
Queue Stats
63W - 19L
1,766 Elo+
Party 1
Athena
Athena
SodaPopKi11er
Athena
Level 42
God Stats
15W - 6L
1,638 SR
Queue Stats
198W - 67L
1,691 Elo+
Party 1
Team Averages
Level 76
1,729 SR
1,817 Elo+

VS

Team Averages
Level 44
1,412 SR
1,113 Elo+
Ymir
Ymir
JurgenClope1
Ymir
Level 3
God Stats
0W - 2L
1,235 SR
Queue Stats
17W - 23L
990 Elo+
Party 2
Janus
Janus
pogoxXbergy
Janus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,098 Elo+
Party 2
Apollo
Apollo
pogoxXnoiseux
Apollo
Level 64
God Stats
0W - 4L
1,500 SR
Queue Stats
15W - 23L
1,252 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 8
7,579
689
3,965
5,389
2,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
8 / 0 / 4
9,418
856
19,636
4,501
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 0 / 9
9,257
842
3,709
10,096
9,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
7,216
656
3,732
12,282
9,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 5 / 0
6,704
609
5,427
8,109
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 5 / 0
6,564
597
3,916
9,256
2,719
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
12
Kills
0
0
Deaths
12
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
L
0
2
0
0
W
8
0
4
10
W
3
0
9
7.5
L
0
5
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,310
Damage
13,075
19,986
Taken
29,647
14,801
Mitigated
14,802
5,191
Healing
1,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,965
1,546
1,311
1,428
5,389
2,847
0
2,621
2,642
0
14,687
L
3,732
209
0
948
12,282
9,421
0
9,301
2,981
12,294
0
W
19,636
1,328
0
720
4,501
2,049
539
3,049
1,350
59,885
0
W
3,709
689
178
1,554
10,096
9,905
147
3,386
6,410
9,360
0
L
5,427
535
0
890
8,109
2,662
0
7,233
876
22,582
0
L
3,916
2,207
0
0
9,256
2,719
0
7,009
2,247
0
17,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,254
Gold Earned
20,484
144
Minions Killed
99
7
Camps Cleared
2
618,935
Distance Traveled
590,184
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,579
689
28
3
3
188,786
2
L
Ymir
7,216
656
15
1
1
205,816
0
W
Zeus
9,418
856
93
8
4
197,931
1
W
Athena
9,257
842
23
2
0
232,218
1
L
Janus
6,704
609
53
5
0
202,139
0
L
Apollo
6,564
597
31
3
1
182,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role